Showing posts with label interviews. Show all posts
Showing posts with label interviews. Show all posts

Monday, January 23, 2012

The Red Cyclone of Ko-Hatsu

In this post I've got a short interview with Gunze from the Tougeki program plus some of his tourney placings from the last couple years. State of the blog: please check back next week! Art by Keroman.

Looking back at the qualifier, how did it go?

Even though we got through with three OCVs, I could keenly feel the difference in team strength between 2on2s and 3on3s.

Any rival teams you're looking out for?

I'm personally watching Team Byakkotai [Taira, Sashishi, yaya] since they've got three cool masters. I see Gotoh as my rival. In studliness.*

Tell us a bit about your teammates.

Of course, my faith in the SBO '08 champs is absolute. With Otochun who can break through any situation and the mature tachimawari** of ARG you couldn't hope for better synergy. A guy like me was lucky to wind up with them. Whether or not I can show the appropriate strength to back up those two is the biggest question.

Any specific things to look out for?

In a single elimination tourney the mental game is relatively important. But with teams, particularly 3on or more, tactics based on counter picks become extremely important. Watching the matches with an eye for characters' strengths and weaknesses is fascinating.

Anything you'd like to say to the spectators?

In the past the early round games happen simultaneously, so there may be a lot of matches that can't be viewed from the stands. Still, those early rounds have many exciting games. Remember the excitement of the event and when the DVD comes out (it will, right?) see our way of life for yourself!

* "Gotoh is a stud," is an old 2ch ST player thread refrain.
** cf.

I made a list like this a couple years ago for Seki.

UPDATE 2/16/12: added some 2009 results


Gunze Zangief 2009-2011
6/6/09Ko-HatsuThird (w/ Teppei)
7/12Ko-HatsuFirst
7/30Ko-HatsuFirst (w/ Seki)
8/16Ko-HatsuFirst
8/23X-Mania 10First (w/ Seki, Otochun)
9/13Ko-HatsuFirst (w/ Kusumondo)
11/1Ko-HatsuSecond (w/ Seki)
2/21Thunder Beast CupFirst (w/ Otochun, Seki)
1/31/10Ko-HatsuFirst (w/ Kuro)
2/21Ko-HatsuSecond
3/22Sega AvionSecond
10/31Ko-HatsuFirst
11/14A-choSecond (w/ Kusumondo)
12/26Ko-HatsuSecond
4/24/11A-choSecond (w/ Yomiaido)
7/31Ko-HatsuSecond (w/ Teppei)
9/17SBOSecond (w/ Otochun, ARG)
9/18X-Mania 12 DashSecond (w/ Komoda, Kusumondo)
12/18Ko-HatsuSecond

Thursday, September 1, 2011

Haitani Interview

This is from the 2010 DCC booklet. Thanks to Brian for picking it up. Haitani won Vampire Savior at SBO. Lately he has one of the best Makotos in both Third Strike and SSF4AE. See also: Index of Multi-game Champs

What got you started playing fighting games regularly?

When I was about six my mom bought me my first game console (SNES) and I got Street Fighter II Hyper Fighting with it. Since then I've played mostly fighting games, so you could say that got me started playing them regularly.

My local friends played RPGs and sports games but at my house it was just fighting games like SF2, Samurai Shodown, Fatal Fury and TMNT plus Mega Man.

What kind of game is Vampire Savior to you?

Since it was the first game I started playing seriously I have the strongest affection for Savior.

Lately I play different games but my fundamentals definitely came from VS. The game meshes well with my own personality and strengths so I was able to get stronger than I imagined I could. *

You have a lot of freedom. Savior is a game where you can readily make use of your own strengths.

Compared to other games Savior has hardly any moves that "you must not use," plus various individual plays are extremely strong so you can find your own way.

For example if we compare an all-rounder well versed in poking, anti-airs and combos with someone who is incredibly good at finding and converting on combo chances, in Savior the latter player will probably have a big advantage.

With this type of game where it's important to break through in one key area each individual can elevate their own play style to fighting strength and challenge people. That's a great thing about this game.

What is your practice routine for fighting games?

Normally I practice special moves and combos. Even after playing for many years input misses and dropped combos never cease. Both can have a huge effect on your win percentage. If you practice Dragon Punches regularly, when you go the arcade and they don't come out you'll definitely know why.

Say you're missing straight down or your motion has unnecessary directions you should be aware of that. I've seen players who regularly screw up bubble trap chances with Aulbath. They should run drills and get in the habit of knowing what kind of joystick they're using.

In addition, when I'm done fighting I try to inspect problem areas and counters when I get home.

When you play a long set with someone what are you looking out for?

For starters I gauge my opponent:

- Spacing, desired spacing.

- Distinct weak points (heavy attacks, moves they can't counter.)

- Go-to plays when they get cornered.

- Are they thinking risk > return or risk < return?

- If a certain play creates risk for them, given the same circumstances will they repeat the play? If so, how many times?

- Do they act on anticipation or rely on experience?

- How quickly do they act (in terms of how quickly the match unfolds?) When the pace exceeds their limit how do they act?

There is a lot more, but that's enough for now.

My own style is to pressure my opponent. Set a quick tempo and prevent them from playing like they normally do.

This is all standard stuff but I focus on it heavily in a long set.

How do you hone your power of concentration for a tournament?

I set my expectations: I go in to the tournament committed to live and die by my own intuition.

Of course one-and-out style is scary and losing is scary, so you're liable to do something out of the ordinary.

For example, if Sasquatch is right next to you with an okiseme chance, based on past experience you'd block low in anticipation of a low chain combo. In a tournament, however, one-and-out style makes you want to avoid a mortal wound from a Big Brunch [command throw] or overhead so you hold up and wind up getting hit by the low chain combo after all.

Do away with that kind of soft-headedness. Whether attacking or defending, believe in your own intuition.

If you wind up getting caught by the Big Brunch, chalk it up to your own abilities that day. Do this to get rid of idle thoughts and get the most satisfaction win or lose.

What do you think about being called one of the 5 Gods [of Fighting Games]?

Well that's just an internet meme so I don't take it seriously but from my perspective there are tons of people who are more skillful than me. When people say that I feel uncomfortable. If people would say "he's pretty strong for his area" that would be fine.

It's not self deprecation or anything like that that's just objectively how I see myself.

* There was a miscommunication with the second question but Haitani's answers were interesting so they printed them both.

Tuesday, June 7, 2011

X-Mania Europe - Kurahashi Q&A

We did this last week, before Kurahashi won singles and got second place in the 3on3, but my questions were mostly general so enjoy this late "preview." Riz0ne co-produced this post; look for more material like this from us as SBO approaches.

What are your thoughts and expectations about X-Mania Europe?

I'm extremely glad to see SF2 with its long history getting played not just in Japan but also in distant countries. I hope that X-Mania Europe continues annually like the original.

I wonder why your match against John Choi is one of the most famous SF2 matches ever. What are your thoughts about that fight?

On top of the fact that O.Sagat has a huge advantage over Guile, I think it made a strong impression on everyone because of the close comeback finish.

What do you think about the Ryu vs. Guile match?

I personally think it's close to even and that winning or losing comes down to the players' abilities. Out of the multitude of matches in SF2 Ryu vs. Guile is one of the most exciting.

The other day Kikai could be seen using a throw/option select Flash Kick auto-mixup. Do you use that trick? Any other tricks for Ryu or Guile that movie hounds might not be aware of?

I use that trick. Another one for Guile is the Flash Kick out of standing hit stun. When your opponent comes at you with a safe jump, right before you stand up move the joystick diagonally down in their direction. This forces a standing hit stun animation while you retain your charge. From there press up and you can do a Flash Kick. This trick works for other charge characters, too.*

So you move the joystick from down-back to down then down-towards to force the standing hit stun? Not down-back to neutral to down-towards?

Right as the opponent's attack connects move from down-back to down-towards. You don't need to hit neutral. It's also possible to do Guile's super out of standing hit stun.

Pretend there's a potluck dinner at X-Mania — what would you bring? In other words, tell us about something you like to eat that you make or get nearby.

I would say Sushi, Gratin or Oniku Zenpan**. Also I make different kinds of salads for myself.

Thank you very much. Good luck at X-Mania EU and SBO. I'm rooting for you so please crush Nuki.

Thanks for the support. My teammates are strong this year so we definitely want to crush Nuki and win the whole thing.

--

* Pretty sure that my translation is ok here but I'm still not sure what to make of it. I mistakenly (?) thought the trick used a crouching fierce when I posted about it earlier. Also: Tsuji video.

** Some kind of meat dish.

Tuesday, May 17, 2011

X-Mania Europe - Player Q&A

X-Mania Europe is scheduled for June 4th and 5th. The official site is here:

http://www.kumite.fr/x-mania-europe/

I thought it would be fun to check in with some of the entrants. Here's a quick Q&A with Wolmar from France, SpinalBlood from Italy and Kareeeeem, our man in Amsterdam. I'm hoping to hear from a couple more people; this post might get updated a little later.

Update 5/18/11 - Added a Q&A with Vernon from Rome.

Thank you guys for the answers and good luck to all participants!

Wolmar


Could you tell us how the tournament came about? Who's idea was it and what steps were involved in making it happen?

Well, let me introduce first the Neo Arcadia arcade center: it is located in the south of France, and it is one of the most renowned arcade venue in France; it is based upon Japan arcade centers, with Japanese cabs, old school Vs. battle games, with also some new and casual stuffs. So this center had once the idea of a big ST tourney. And some crazy idea popped up: it was about asking Mikado arcade center if they would agree to "give" the x-mania license to a European event. Thus, they just did; mailing Mikado and waiting for a reply. Mikado agreed and even was excited about X-mania being elsewhere than Japan (CPS-1 airplane sound). Then, that was it; Neo Arcadia had almost 9 months to figure out how to organize such an event the best possible way.

What are the tourneys like in your area? Who are some of the tough players that you spar with? Is anyone else going to X-Mania? Are there any specific players from abroad or elsewhere in France that you're eager to battle with at X-Mania Europe and why?

ST tourneys in France are still alive. Neo Arcadia's kumite (autumn), Rennes's Stunfest (May, biggest Vs fighting event in Europe as you know), ST team event in World Game Cup (Cannes, huge event), Lyon's Danisen, and some other tourneys here and there across the country (like, 4/5 others). So we can say ST is really alive in France tourney wise. In Europe, I can only think of SvB (London), but they play HDR there, and Thunder Kicks (South England), Hometourneys hosted by jpj, where some of the best euro peeps showed up lately (Orf, Kareeeeem, Ryan Hart...).

Toughest Euro players are, to name just some: Orf (Ryu, UK), SpinalBlood (Sagat, Ita), Kareeeeem (Blanka, Netherlands), Biollo (Dhalsim, Ita), Paskis (Shotos, Finland)... In France, we have quite a bunch of good players : 3 brothers with sick skills (Aerorockman, Dictator; Er Commander, Blanka; veloluffy, Ryu). Cuongster also is a nasty ken, and is able to win pretty much everyone if he's in the mood. All in all, Er Commander is the player I consider to be the toughest right now in France. And he's 16. His mixups and combos are so crazy he can kill you from a single hit. All those players I mentioned are going to X-mania, except for Paskis and Orf. Gonna be sick!

But sickest thing is a Japanese top player will come. It is now 100% sure. It will be either Nuki, Muteki or AFO. Nuki is most likely the one who'll come. And as he is the best Japanese player in Windjammers, I'm rooting for him even more!

How have you been practicing for the tournament? Any specific match-ups that you've been working on?

As some Japanese player will come, I'm afraid we (and I) will have huge difficulties to win one of the 4 tourneys that will take place. But it will be a pleasure even to be badly molested :p

More seriously, I tried to work my Sim against chars like Blanka and Honda. These are favorable match-ups for Sim but ONLY if you perfectly know how to deal with it. If not, it can very quickly turn into a nightmare. I think I can do okay against most of the cast with sim apart from that.

Pretend there's a potluck dinner at X-Mania — what would you bring? In other words, tell us about something you like to eat that you make or get nearby.

Well, the dish I'll talk about is not typically French, lol. In Neo Arcadia's street, there is a lot of little sandwich shops called 'kebabs'. It is basically from Turkey (or even Greece whatever :p), and it consists in thin lamellas of calf meat, with white sauce, onions, small tomato and salad morsels, wrapped in Lebanese bread. So tasty!

SpinalBlood


What are the tourneys like in your area? Who are some of the tough players that you spar with? Is anyone else going to X-Mania?

First of all thanks to RWD for helping me translate my answers into proper English. In Italy, the tournament scene is pretty much non existent as there is no "real" arcades anymore besides the ones you can find at seaside locations, and the games you find there are far away from the fighting game genre.

We do have a small offline scene dedicated to fighting games, however, due to the arrival of Street Fighter 4 the 2X related events have decreased and some of our more skilled players have pretty much retired - there are 2X ranbats in Rome, but unfortunately that is too far away from my location in Milan to attend.

We have a number of players still interested in the game in Italy, but it is too hard to gather everyone from different regions together. Some of them play online using GGPO and Supercade such as Biollo, Vernon, Kenmasta, Redeluni, Xam925, Masonna, Mattycon, Kuroi, Gibbone, Neanderthal, DanyXp, Verzaverde, Steve - these are regular players and I think some of them are good at least for European level. I spar with them often but unfortunately only a few can attend X-Mania due to family duties, work etc.

Are there any specific players from abroad that you're eager to battle with at X-Mania Europe and why?

If I'm honest there is no-one in particular, which might sound like a self-confident response but that is far from the truth as I lose often against many European and USA players. I always try to win but also try to have fun and I find that if I think too much about who my opponent is, especially at tournaments, it may result in a worse performance - I think it's much better to think about the character and the match-up itself.

Anyway, playing this game online has got me in contact with a lot of foreign players, some have already registered for this tournament and some I have already met in previous tournaments. I would like to see Professor Jones and Fuzzy at this event, as I enjoy their play styles.

How have you been practicing for the tournament? Any specific match-ups that you've been working on?

For training I have been using training mode on HD Remix (classic mode), PC emulators and online play with GGPO and Supercade for VS play experience. Like I said, 2X in Italy is not very popular and I think the situation in other countries isn't that much different, so this is where online play helps and programs like nFBA, GGPO and Supercade are very useful in bringing players together.

I also check Japanese videos but unfortunately New Sagat footage is pretty rare and some match-ups are even harder to find - I like Yaya videos, he has a unique style, especially his fireball game, and is totally different from any other Sagat.

There are some match-ups that I focus more on, mainly the more difficult ones such as Dhalsim, Boxer, Claw and Chun. I personally hate DeeJay for some reason even thought he isn't the most difficult, and Boxer because he can win very quickly, so I'm trying to improve on that. I would like to play against more Cammy and Sagat players, as there is a lack of them so I need more experience against them.

It seems like you're the only New Sagat player outside of Japan. Why did you decide to specialize in him?

I like New Sagat because of his zoning/fireball game, the goal is to break the opponents balance with a mix of high and low fireballs, forcing them to jump into an uppercut or sweep. From this perspective I have a lot of fun with him, although it's not always possible to zone properly against some characters due to certain moves or Sagat's height, but that adds to the challenge.

His Tiger Knee is very fast, can be used as a crossover, somewhat compensates for Sagat's overall slowness, and if used unpredictably can be a real threat. Similar can be said about his Super, which is nice for anti-air purposes, going through fireballs done up close and as a general chip damage finisher (like a real tiger, ahah).

The reason I prefer New over Old is that Old relies too much on low fireballs because of the fast recovery, and I find him a bit cheap because of the different uppercut properties (single hit high damage) and the stand LK being cancelable on both hits into fireball. New Sagat has to be played slightly different because he doesn't have these properties so I think he has to use his entire set of moves and normals, making him a more fun character to play. - it's not that Old can't do this also, but more than it's inconvenient to do so resulting in a (in my opinion) slightly more boring playstyle, even if he does have a better zoning game. I also like the ability to tech-throw, which is very important, especially against characters such as Chun-Li and Dictator.

Old Sagat is certainly the stronger character, but I feel New is closer to how Sagat was intended to be, people who like the character should give him a try as it's still possible to do well with him. There is a player in Finland called Paskis who also uses him and he's interesting as his style is more aggressive than mine.

Pretend there's a potluck dinner at X-Mania — what would you bring? In other words, tell us about something you like to eat that you make or get nearby.

I laughed at this, err, well, it may look stereotypical, but I would have to say pizza. :)

What kind of pizza?

Spicy salami pizza :) I guess outside Italy it's called pepperoni pizza because of the spiciness, but it's not the red peppers one.

Kareeeeem


What are the tourneys like in your area? Who are some of the tough players that you spar with? Is anyone else going to X-Mania?

Tourneys here in the Netherlands suck if you're not into SSF4. The guys who run them, an organization called Dutchnoobz are great and are players themselves so they understand what works and what doesn't. But the community itself is just too close-minded for a good and varied scene to exist. Even newer games such as Marvel don't get nearly the excitement a new and actually fun game deserves. Most of the guys who play now came into an already existing scene and don't know how or just don't want to create an environment where multiple games get played. Especially when it comes to the "old" games, something I don't quite understand since if you have never put time into it how is that game old to you.

I usually try to bring a setup with me to those tourneys and get some casuals in for games that I enjoy.

Are there any specific players from abroad that you're eager to battle with at X-Mania Europe and why?

Guys like Wolmar (Honda/Sim, hella cheap so he forces you to be on point and never get caught in a bad spot), SpinalBlood (N.Sagat, never played any N.Sagat who could hit the 5 hit fierce upper like him), Coungster (N.Ken, guy is the definition of solid) always give me exciting games. I don't know how they feel about playing me but I love playing them.

How have you been practicing for the tournament? Any specific match-ups that you've been working on?

To be honest it was doubtful I was gonna make it even though I reallllllly wanted to. Now that I'm confirmed to be there I'm just gonna practice hard against whatever match I encounter. Blanka sucks against nearly anyone. Wolmar and Spinal are two of the players I like to play on GGPO because playing them forces you to just be extra extra solid in your decision making, so I hope I can get plenty matches in with them and a bunch of other players who force me to do the same.

Pretend there's a potluck dinner at X-Mania — what would you bring? In other words, tell us about something you like to eat that you make or get nearby.

Theres this Tunisian (my dad is from there) sauce or paste called harrissa made up of different kind of hot peppers and other spices like garlic, coriander, etc, and some tomato and olive oil. and I like to put it on EVERYTHING like any Tunisian would. So if I were to bring in some food it would probably be a footlong sandwich both side spread with harrise and some olive oil, some olives and scrambled eggs. maybe some lamb chops on the side because every meal needs meat.

VernonSPQR


What are the tourneys like in your area? Who are some of the tough players that you spar with? Is anyone else going to X-Mania?

In Italy we have a long tradition for fighting games. Unfortunately the crisis that infested the industry in the 90s has killed every game center, year after year. A bad scenario not favorable for a genre born and raised in the heart of game centers, but thanks to internet we started to hit hard again and slowly, from ashes, we've rebuilt a scene. Anyway some years have passed and now we have again our small scene dedicated to fighting games with events, meetings and tournaments.

Under the flag of Arcade Extreme, nowadays we continue to run ranking battles in both Rome and Milan (season #3 in progress), that are the regular, monthly tournaments for Italian players. But with the release of SSFIV a lot players in our country have jumped on the new-fashioned-style bandwagon, and meanwhile since the crowd is mainly focused on the fourth SF's incarnation, the attention for old games like 2X is dramatically decreased.

However, since I am one of the coordinator and organizer of the Rome ranbats (along with friends Okuyasu, Shirl and OldBoy) I decided to put 2X in the current line-up season and nowadays these are the only offline tournaments you can find in Italy. This is my personal effort to keep the flame of old school alive.

We have a lot of good players, both newcomers and old schoolers continue to improve themselves. Just to name some: SpinalBlood, Biollo, Masonna, Mattycon, Xam925, Kenmasta, Rukawa and Shirl. Except for the players located in Rome I spar with them online on GGPO/Supercade. Bad luck only a few can attend X-Mania Europe.

Are there any specific players from abroad that you're eager to battle with at X-Mania Europe and why?

Of course, Europe has very strong players but I don't want to mention anyone in particular. I have already met them in past tournaments and often on GGPO, now I wanna just really meet them again in France and try to knock them out from the tourney. We are all friend you know, but this is competition, and we love it.

Furthermore if the Japanese are really coming that's gonna be a hit. In 2009 I have been in Japan for 1 month, during my holiday at Mikado in Tokyo I sparred with some of the best in the world like YuuVega, Mattsun, Taira, Noguchi, Nakamura and many others along with my friend Verza. Man, they're truly unreachable. I wish, at least, some can come in Europe cause I wanna play them again and learn from the masters.

How have you been practicing for the tournament? Any specific match-ups that you've been working on?

Well, playing offline when I can and online when there's nobody to spar with in a real circumstance. Playing online it's really different you know, but helps a lot to keep trained and learn new play styles.

In addition watching Japanese match vids which I find really useful to study match-ups on the fly and memorize important things to try when I'll play again.

Pretend there's a potluck dinner at X-Mania — what would you bring? In other words, tell us about something you like to eat that you make or get nearby.

If I could choose without no doubts a pasta plate or lasagna cooked by my grandmother. But even a pizza would be ok, uh, I simply cannot live without it.

Thursday, December 16, 2010

TZW Interview

XSPR conducted a great interview with combo godfather TZW.
In a real game, what is the biggest or fanciest combo or feat you accomplished?

Using Guile, jumping heavy kick (roundhouse), standing light punch, Sonic Boom, standing mid punch, Sonic Boom, jumping heavy kick (roundhouse) (6 hits). I chose this for a Zangief player who was dizzy; after I did this 6 hit combo, he was re-dizzied.

Another time with Guile, I did jumping heavy kick (roundhouse), standing light punch, Sonic Boom, crouching light kick, super (5 hits connected, for total of 9 hits).

Go check it out. He dodges the nickname question, but TZW signed up for a lot of Mikado ranbats as "Tazawa" so that's...

Also: Nikachan uploaded the proper part two from the other day. New link in previous post.

Sunday, July 18, 2010

Tougeki Trials in Tennessee - DreamTR Interview

With the American Super Battle Opera qualifiers coming up next weekend, I thought it'd be fun to check in with the tournament director, Jason Wilson. He's a really tough old schooler who has been running tournaments big and small for many years now. Good luck to everyone heading down to Nashville to fight it out!

Quick blog news: 1) I updated the previous post. 2) AFO (BL), Muneo (OS) and Numa (BX) Q'ed for SBO. 3) No more updates until next week.

---

NH2: Could you tell us a bit about the qualifier venue, Game Galaxy? How has running the arcade been going so far?

DreamTR: It's been quite a ride, we've been open since Nov 2008 and it's not our only location with arcade machines, it just happened to become a centralized location for us to grow out of by pure random luck. We opened with about 60 machines shared with another person and now we currently have 125 machines on the floor and another 80 or so in storage. I used to actually "draw" arcade room when I was in elementary school, trying to create the perfect arcade with rooms based on genres (and when I saw game rooms like this in Japan I was amazed) but I thought I was probably going to open more of a game store when I got older as opposed to an arcade purely based on arcades being relatively extinct these days.

I'm pretty sure we agree that fighting games are more exciting when played in an arcade - why do you think that is?

The essence of competition is played out better in a public venue. People always argue that they can play at home for free and just hang out there and do what they want, but not every community has players that want to go to other people's houses and at a public place it is bit more exciting knowing you have to "win" to stay on the machines. Comfort levels are there at home, but learning to adjust (especially in a tournament setting) is crucial and first learned at an arcade. People also have to realize that many schedules conflict, and the joy of an arcade is that communities can gather and use it as a central gaming hub/meeting place that will only breed more competitive nature as new people "see" the VS battles going on and become intrigued by this aspect of gaming.

What made you want to run the SBO ST qualifiers?

Super Turbo to me is a legacy game and it is the last of the arcade Street Fighter games still being played. No home version was ever agreed upon as a suitable comparison for the game and I think based on EVO's track record with different games each year on multiple consoles/arcade for variations of Super Turbo and even Anniversary Edition one year really conflicted a lot of players at one point, but hardocore players all agree the arcade version of Super Turbo is the only suitable version. I think with CVS2/3s at least having multiple playable home versions and a lot of people overlooking the classic mode of HD Remix as a suitable practice venue, you have what really is an important arcade game that is still holding up well in pockets of the United States and telling that it is still a viable game in Japan.

Who are some of the tough local players at Game Galaxy? Which characters do they use? Any special tactics people watching the stream should look out for?

Our strongest players all play Super Street Fighter IV (including myself) almost exclusively and because of the age difference in players, not many of the HD Remix players ever cut their teeth on a real arcade Super Turbo machine. Our strongest Super Turbo player is not entering the tournament, but our second strongest in the state, Tad "Alphakami" Griggs, a Chun-Li player who placed top 5 at Final Round in years past, will be entering as well as Jacob Ford who won our Super Turbo qualifier tournament allowing him to automatically be in the semifinal bracket in the first of three SBO qualifier tournaments we are holding on July 24.

Have you found time to get some casual games in? What characters have you been using lately?

I stopped playing Super Turbo the day Street Fighter IV came out. I have played some casual games but the lack of serious competitive gamers for anything other than Super Street Fighter IV in the arcade creates a large void for anyone who does come up to play the game since 99% of the players will play SSF4 instead. When I do get a chance to play ST these days, Zangief seems to be my character of choice, but I always used the entire cast, so it just depends on my mood.

I know you're not the Tennessee / Kentucky Super Turbo coach, but just pretend for a moment: what would you tell local guys to focus on when fighting Phil's DJ? Jeron's Bison? Immortal's Vega?

Watch Phil's charge times, respect his wake-up abilities, he has a hard time with grabs, Jeron you have to concentrate on knocking him down and crossing him up more, and since you really can not jump at Immortal you have to hit him low and knock him down with ground game mixups and sweeps.

Looking past the qualifiers, what advice do you have for the winners for doing well at the main event?

Get accustomed to Japanese style Astro Cities as much as possible in arcades in Japan before the tournament. Everyone has their own comfort zone and like in the old days, this is one of those tournaments where you will need to get used to the layouts, cabinet, and noise. Other than that, just relax, take a deep breath and represent the USA well!

I want to wrap up with something a little different. You guys have a wonderful line-up of Pinball games. What goes into keeping the machines running? What are some of your favorite pins and why?

Proper cleaning and ordering of parts and maitenance. We would put more pinballs in there if we had room, but they don't make as much money as we would like, therefore we have to be careful with how much we spend on them.
My favorite pins are Elvira and The Party Monsters, Demolition Man, Tales of the Arabian Nights, and The Sopranos. We have a lot of good ones at the arcade like Theatre of Magic and Addams Family; most of those really are from a time period where I was playing them at locations that involved Street Fighter but they were the "side pieces" and they really were something I completely enjoyed over the years when traveling to arcades. There's a ton more pinball machines that I love, but each one of them will have a specific piece of history moreso as to when and where I played them as opposed to why I like them...

Friday, August 8, 2008

ST Player Interview on INH Radio 080808

INH posted an interview with Mattsun, Gian and Komoda:
Link (in Japanese)

Komoda Blanka Interview
Discussion of the theme song video. Fans on the internet have too much time on their hands. I wouldn't *cough* know anything about that. Since his picture is out there, people pester him during matches.

NOTE: Super Nohoho Fighter II X does not condone bugging any player during a match. Nor do we condone asking Daigo for his autograph when he's trying to take a leak. Let's have some dignity, people!

Winning with Blanka not so bad when we're talking one isolated match at a time. Top tier warriors like Otochun and Tsuji who win day in and day out are most impressive.

Most difficult character to fight against: Sagat. Unwinnable. Pray for lucky dizzy.

SBO Prognostication
Otochun & ARG
First team that Gian singles out. Consensus that Otochun is still top dog. Even if ARG falters (he struggled @ X-Mania 8) Otochun can stomp people.

Muteki & Shiki
Shiki Boxer really incredible.

Tama & Hakase

Tokido & Nuki
Both of these two are in Vegas this weekend, btw.

Gian's Teammate Futachan
Very tough. Beat Aniken, D, Star, Kusumond, Shiro at the recent a-cho 2on. Stopped by Taira.

X-Mania
X-Mania 9 at the end of this year.

X-Mania 10 next year. The plan is to have qualifiers like they used to for the first few events.

The Starting Over (X-Mania Gaiden DVD + best of X-Mania bonus disc + SF2 music remixes by Hitoshi Sakimoto among others + Yoga Book Hyper) almost gone. Pick up a copy if you haven't yet.

Monday, March 3, 2008

Battle Fantasia Blowout

In this post I've got a slew of BattleFantaisa items: vids, Arcadia's tier list, tourney results and a developer interview. Console release in May!

I moved the earlier BF posts to the left sidebar. The official site moved here, btw. Watson and Charshu illustration by Emiko Iwasaki from the (now defunct) official blog.

Videos

This is a mix of tourney and casual action from Akihabara Leisure Land from this past winter. More videos like this here. (EDIT: and here.) Player names unknown. WMV ~20MB each.

Olivia vs. Freed
Cedric vs. Odile
DeathBringer vs. Marco
Urs vs. Face

Freed vs. Marco
Cedric vs. Donvalve
Coyori vs. Coyori
Freed vs. Watson
Urs vs. Watson
Cedric vs. Ashley

There are some newer matches from Leisure Land over here. Click "続きを読む" to expand each post for nico videos.

Character Rankings

This list as well as the notes come from Arcadia. They didn't have any copy for Freed, so I took a stab at that one. Also I moved Olivia from A-class to B-class and Coyori from S-class to A-class per online discussions.

Where there was complaining about character balance on the net, it was mostly about Cedric and his St. Drop Kick attack. Ced's position at the top wasn't reflected much in tournament results, however. I've included those below so you can see for yourself.

S Class
Cedric
Keeping his opponents pinned down with low-recovery projectiles is Cedric's speciality. His Holy Devotion hits very quickly, which makes it good for air defense or reversals. Although Cedric has some good pokes, he's got scant low attacks [especially if D is held down for St. Drop Kicks] so he's limited to normal throws if he wants to break his opponent's defense.

Ashley
Ashley's ability to turn a Gachi Drive into an infinite combo is a big weapon, but his basic abilities are strong to begin with. These include speedy jump attacks, command throws with decent range and various moves that leave his opponent open to follow-ups. His Heat Up can be used for a high/low mix-up plus big damage. Ashley doesn't have any invincible moves; lack of a quick reversal is one weak point.

A Class
Face
Face has fierce sequential attacks, plus the quick start-up for his Texas Knee and super moves give him an outstanding interrupt and anti-air ability. Quick start-up on the Kouya no Bazooka, in particular, makes it difficult to Gachi. If your opponent tries to stop the sequential attacks using Gachi, you can be in trouble, however. Mix up high/low and use feints [hold the button down during Wild Comeback and Frontier Shot] to baffle their counter attempts or you'll get killed by a couple Gachi Drive combos.

DeathBringer
DeathBringer's great range lets him keep is opponent at a distance. He's also got devastating combos off of Gachi Drive hits and good normal throw range. Up close, however, slow moves and a lack of invincible attacks means you'll have to struggle. Whether or not the opposing character can block and counter Death's pokes will change the match-up dramatically.

Donvalve
Good command throws and the huge far standing C are Don's primary weapons. Close C -> Flying Don Cake is a fierce anti-air combo. His crouching A is the fastest in the game. Donvalve was ranked at the top in the spring ('07), but he fell a bit as people became more adept at avoiding his command grabs.

Coyori
Multi-hit jump attacks, Uraban Cha mix-ups and big hit confirms off weak attacks put Coyori in the top tier [or not.] She lacks any mid range moves, however, and her constant assault is a big target for Gachi Match/Drive attempts.

Urs
Urs's excellent hit confirms and big combos plus his terrific counter attack ability give him a lot of stability. He has the potential to go head-to-head with the top tier group. On the other hand, Urs has few good mid range moves and his throw whiff animation is longer than the rest of the cast. Avoiding counters up close is key.

Freed
Freed can deal a huge amount of damage in a very short amount of time. Welcome Tempest is a very handy reversal move. Outside of Heat Up! trickery, however, he doesn't have many mix-ups beyond attack/throw. Predictable Magun Jetter attacks can get him in trouble vs. Gachi Drive, too.

Odile & Dokurod
Odile's strengths lie in multi-hit special moves, the cross-up dash and quick Petite Pirouette attacks from the air. She can be tough to Gachi or throw so she can really pin some characters down. Odile's damage off of Gachi combos is poor which means she's in trouble when they go on offense. It seems like her position on the ranks could fall as more research is conducted.

Marco
Although he has some standard attacks and a strong okiseme ability, Marco pokes and the low damage they get him, low health and a short jump arc mean he tends to get out-ranged. Since he has a wide variety of attacks, if you can close the gap you'll be in a strong position.

B Class
Olivia
Olivia's normal move pokes and angled jump attacks are both remarkable. She lacks mix-ups and it's tough to hit confirm unless you're very close. Combo damage is also meager so she's fallen into the bottom tier. If Olivia only had an invincible special move she'd probably be ranked higher.

Watson
Leveling up can be arduous; plus lacking any worthwhile attacks beyond throw and jump C at level 1 makes things tough for Watson. Score a Gachi early in the fight to make things much easier.

Tourney Results

Hopefully this is self explanatory. Missing info is missing. Plus alpha: finals videos @ date.
EDIT: updated 7.23.08

Location info:
Akihabara Leisure Land Next one August 9th.
Ikebukuro GIGO
Shinjuku Club Sega
Pasopi Tokyo

Date

Location Entrants 1st Place 2nd Place
5/9/07 GIGO 8 Freed Olivia
5/19 Leisure Land 30 Rank (Face) HIT (DeathBringer)
6/2 Leisure Land 37 Rank (Face) Dendoshi (Face)
June GIGO 15 DeathBringer Freed
6/16 Club Sega 23 Cedric Face
6/17 Pasopi 5 Machida Don (Donvalve) Kimidori (Ashley)
7/4 GIGO 10 DeathBringer Urs
7/7 Leisure Land 22 Mammoth (Ashley) Machida Don (Donvalve)
7/14 Leisure Land
NDS (Cedric) & ? (Face) mizu (Face) & ? (DeathBringer)
7/15 Club Sega 10 NDS (Cedric) Tomono (Watson)
8/17 Club Sega
Rank (Face) & Delbard (Ashley)
8/18 Leisure Land 19 Rank (Face) Shigurudo (Odile)
Sept.
16 Gazu (DeathBringer) & Takana Sencho (Freed) KB (Cedric) & E (Urs)
10/13 Leisure Land 20 Tomono (Watson) Mammoth (Ashley)
11/10 Leisure Land 13 Across (Marco) Shigurudo (Odile)
11/10 Leisure Land 14 E (Urs) & EBI (Watson) Toki no Tobira (Ashley) & Delbard (Ashley)
12/22 Leisure Land 18 Gazu (DeathBringer) Tomono (Watson)
1/12/08 Leisure Land 24 Gazu (DeathBringer) Yagamo (Coyori)
2/16 Leisure Land 24 Rank (Face) Shigurudo (Odile)
3/15 Leisure Land 24 Rank (Face) Shigurudo (Odile)
4/19 Leisure Land 22 Kiruchin (Freed) Mogura (DeathBringer)
4/19 Leisure Land 18 Kiruchin & Eternal Force Blizzard Shindou & Takana Senchou
5/17 Leisure Land 22 Shigurudo (Odile) Rank (Olivia)
6/21 Leisure Land 24 Tomono (Watson) Gazu (DeathBringer)
7/19 Leisure Land 23 EBI (Watson) Rank (Face)


Developer Interview

Here is an excerpt from an interview with the developers that ran in Tougeki Spirits last summer. My translation came out pretty clunky, but you'll get the idea. Interesting window into not just BF's design but the state of fighting games in general here.

* Tachimawari, literally "moving around," is what you're doing in a fighting game when you aren't using some kind of set play (combos, mix-ups, etc.) It's broader than the english expression "poking," but in some contexts the two terms' meanings overlap: "that guy is good at poking" and "that guy is good at tachimawari" are fairly similar in spirit.

---

Initially, Emiko Iwasaki was hooked on some fantasy comics and wanted to try to bring those themes to an Arc System Works game. She came up with some character designs and, after they started talks with Taito vis a vis the Type X hardware, was asked to realize her creations in polygon form. The basic idea was to make a 2D fighting game that would appeal to a broad audience (i.e.: not just combo maniacs.)

Arcadia: What differentiates Battle Fantasia from other fighting games?

Takuro Kayumi (Main Programmer): We kept the speed under control. I guess the tempo is different.

Emiko Iwasaki (Director/Character Designer): Well, we wanted the focus to be on anticipation and tachimawari*. Once that was settled, it had to be slower. We'd like players to be able to concentrate on the spacing between them and their opponents.

Kayumi: There's a sense that all the games we [ASW] make are combo games, so we were going against that. We felt like outsiders in our own company. (laughs) Even in internal beta questionnaires we were told things like "these moves don't link" and "it's so simple"... we kept at it, mind you.

Iwasaki: Even the higher ups told us, "make it more like Guilty Gear." (laughs)

Kayumi: "Don't mess with the formula!"

Arcadia: As development progressed and you readied new versions, was there a corresponding change in reactions at the company?

Kayumi: Nah, the bottom line was, "isn't it a combo game?"

Iwasaki: A lot of people like Guilty Gear, after all, so there were a lot of Guilty Gear fans coming to work there. (laughs) We were kind of drifting along.

Kayumi: Guerilla warriors, you know? (laughs)

Iwasaki: But even people who mainly play Guilty Gear can see what we're trying to accomplish when they play this game. The young guys are like... "this is pointless," though. (laughs grimly)

Arcadia: What's the scoop on how the Heat Up System came into being?

Iwasaki: From the start, we were on track to make a pretty conservative game. But then we officially got the word to "make it more like Guilty Gear." (laughs) This was only half a year before we went gold. (laughs) Still, we didn't want to go against our original intent. At that point, the Heat Up system was born. If players were able to bust out flashy combos at any time that would wreck what we were trying to do. So now whether it's using super meter, or reading your opponent and landing a Gachi Drive, you aren't going to land a big (Heat Up) combo unless it's some sort of reward.

Kayumi: You know, people were saying "we want to land combos," so we tried to have it both ways by rewarding good anticipation with combo chances.

Iwasaki: I like combo games, too, but when complicated combos are coming at high speed there's a sense that you can lose without even knowing what's going on and this makes it tough for beginners. So instead of thrilling combos, we sought to focus on the fun of battling other people and that's how this game took shape.

[...farther down, with regard to what they'd like to do in future games...]

Iwasaki: I think that when you've got a situation where people who don't know each other are playing games and they're using anticipation and tachimawari, that's extremely fun. I want to continue to capture the fun of that style of play in the future.

crouching c vs. taunt

Monday, August 6, 2007

Tougeki 2007 HSF Preview - List of Teams, Qualifier Videos and Muteki Interview

Here is a list of the teams that qualified for Super Battle Opera '07 organized by region. Note that in earlier posts I had been lumping the Tokyo qualifiers in with the Kanto qualifiers. "Kinki" and "Kansai" are interchangeable. The main event goes down Sunday, August 12th.

Later on in this post: some qualifier movies and a rough translation of a Muteki Guile interview from Tougeki Spirits Magazine.

Tohoku/Hokkaido Area
ARG (ST Claw) & The SuperStar (ST Boxer)
Pony (ST Zangief) & Mattsun (ST Ken)

Kanto Area
Nuki (ST Chun-Li) & Kurahashi (CE Guile)
Muteki (CE Guile) & Chamu (ST Chun-Li)
Popo Soncho (ST DeeJay) & Popo Sousui (ST Dictator)
Noguchi (ST Claw/CE Sagat) & Hakase (ST Dhalsim)
Shiro (ST Ryu) & Taira (ST Dictator/CE Dictator)
Yuubou (ST Fei-Long/O.Hawk) & Oonishi (WW Guile)
Toutanki (ST T.Hawk) & K (O.Hawk)

Tokyo Area
Tamashima (ST Boxer) & ShikiGuile (CE Guile)
YuuVega (ST Dictator/ST DeeJay) & Tsuji (ST Boxer)
Gian (ST Dhalsim) & Tokido (ST Claw)
Shacho (ST Cammy) & Aomori (ST Claw)
Jenety (WW Chun-Li) & Tsunoppi (CE Guile)
Daigo (CE Sagat/CE Ryu) & yaya (CE Guile)

Chubu Area
Otochun (ST Chun-Li) & Komoda (ST Blanka)
Ayanami Lilith (CE Sagat/CE Guile) & Cruz (CE Dictator)
Nakanishi (WW Guile) & Yoshio (CE Guile) (Note: qualified on 14th try!)

Kinki Area
Six (CE Dictator) & ABC (CE Ryu)
Kusumondo (ST E.Honda) & Danjiri Dhalsim (ST Dhalsim)
Kimomaru (ST Dictator) & Suzuyan (ST Guile)
Macky7 (ST Boxer) & Gunze (ST Zangief)
Seki (CE Ryu/ST DeeJay) & Kachu (ST Claw)
Prince (ST Chun-Li) & Futachan (ST Ryu)

Chugoku / Shikkoku Area
Nekohashi (CE Dictator) & sako (ST Ryu)
Aniken (ST Ken/ST Boxer) & ShootingD (ST Ryu)
Chukui (ST Cammy/CE Claw) & Macho Banana (CE Guile)

Kyushu / Okinawa Area
KKY (ST Dhalsim) & Kikai (CE Guile)

International
Alex Wolfe (ST Dhalsim) & Graham Wolfe (CE Dictator/ST Boxer)
Nestor (CE Dictator) & Mark (CE Ryu)

Qualifier Videos

I nicked these from the Spirits Magazine DVD. Don't tell anyone.

http://www.zshare.net/download/299177246ea15b/
(xvid .avi x2, 41MB)
Mirror here.

Play City Carrot Sugamo Finals 041407
ShikiGuile (CE Guile) & Tamashima (ST Boxer) vs. Hakase (ST Dhalsim) & Noguchi (CE Sagat)

Ikebukuro Playland Las Vegas Finals 050607
Tsuji (ST Boxer) & YuuVega (ST Dictator) vs. Chamu (ST Chun-Li) & Muteki (CE Guile)

Muteki Interview


Muteki and Chamu

Arcadia: Could you tell us why you play fighting games?

Muteki: Trying to out maneuver people is what makes it fun, right? Well, it's not just fighting games that have that kind of gamesmanship. The other thing is that most games don't have what we call character differences, so the players mostly fight head-to-head on equal footing. Fighting games, by contrast, have those character differences to make things more interesting.

That's a pretty unusual way of looking at it.

Well, it's easy for me to say since I'm using top-tier CE Guile, (laughs) but overcoming character differences is what excites me. The most interesting thing for me is defeating my opponent when my character is at a disadvantage. With character differences, the gamesmanship takes various shapes so that's the fun part.

Are there certain characteristics that distinguish you from other players?

That's a tough question. If I had to name a strong suit, I think I have an edge when it comes to the power of observation. Based on my opponents' tiniest movements during the fight, I'll predict their next action. People say, "you read people well," but that comes from the power of observation.

What do you focus on as you strive to improve your game?

I've practiced a lot, of course. I try not to miss anything even when playing against the computer. I've run drills on certain things, like improving my reversal consistency. Plus, I think about what the cause of each loss is.

Is there anything that you've become aware while competing recently?

I've been paying attention to getting the proper distance between characters -- the "spacing" that's needed to put pressure on my opponent. It's subtle enough that even a few pixels can make a difference as to whether your character is at an advantage or disadvantage. When I find myself at an unfavorable range, I find that a bit of ingenuity can turn things around, so I've been thinking about those situations. Instead of thinking, "I'm in trouble," I'll make a tiny adjustment and the situation changes dramatically. It's hard to appreciate without a high level of proficiency, though.

These days, is there any player whom you would call a rival?

If you mean someone I've been playing a lot lately, that would be the ST Dictator player Taira*. He's a fierce opponent so it's fun fighting him. It's tough to find rivals, since there really isn't anyone who makes me think, "I can't beat this guy." In terms of characters, I'd rather not hit any Dhalsim players.

[* - The same day I typed up this translation, Muteki beat Taira in the finals of an Ikebukuro Vegas tourney.]

When things aren't going well, how do you turn the tide?

If it's the day of the tournament and things are going poorly, figuring out how to get back on track is the key issue. When you've practiced hard and you find yourself in trouble, that hurts your spirit, right? First of all I'll defiantly tell myself, "you've practiced this, so it's all good." Of course, you have to have that practice under your belt beforehand. In addition, lately I've been focusing on getting myself pumped up. If I start thinking, "what'll I do if I lose?" there's no doubt I'll be beaten. When I start slipping towards that point, I'll picture how happy I'll be when I win, and thus pull myself together. The biggest enticement with this game is taking down the top players, so I look forward to doing just that. (laughs)

Do you have a word of advice for players who want to become more skillful?

Think about the roots of your losses. Naturally there will be many, so you must be observant. As you build up experience in observation, you will become able to read what your opponent is going to do. It's that experience that will make a big difference in the long run.

Final Word from Gary Busey

Photo Sharing and Video Hosting at Photobucket

Tuesday, May 1, 2007

Tougeki 2007 HSF Qualifier News (plus Tamashima & ShikiGuile Interview)

Super Battle Opera 07 is a big, multi-game tournament that will take place this summer. A Hyper Street Fighter II (aka Street Fighter 2 Anniversary Edition) 2-on-2 tourney is one of the events this year. Listed below are the teams that have qualified so far. Your humble blog editor is rooting for Otochun and Komoda! (pic, lifted from the GMC blog, at right)

4/8 Nagase UFO (Kansai)
ABC (CE Ryu) & Six (CE Dictator)

4/14 Sugamo Carrot (Kanto)
Tamashima (ST Boxer) & ShikiGuile (CE Guile)

4/21 Plabo Ageo (Kanto)
Kurahashi (CE Guile) & Nuki (ST Chun-Li)

4/22 GAME'S DRAGON (Kansai)
Kusumondo (ST E.Honda) & DanjiriDhalsim (ST Dhalsim)

4/28 Tsurumaki (Kanto)
DoM (ST Dictator?) & DoS (ST DeeJay?)

4/29 Kasugai 50 (Chubu)
Otochun (ST Chun-Li) & KomodaBlanka (ST Blanka)

4/30 GAME41 (Hokkaido)
ARG (ST Claw) & The SuperStar (ST Boxer)

Just for fun, I translated an interview with Tamashima and ShikiGuile from April 14th. source

INH Sakamoto: Congratulations on making it through the qualifiers!

Tamashima & ShikiGuile: Thank you very much.

What was the key to your victory?

Shiki: (tapping his teammate's shoulder) Well, that would be this guy's Boxer you know. (laughs)

That was a stellar performance.

Tama: (blushing) Anyway, since this was the first qualifier for Kanto, I figured I'd be able to take a look at what the other teams are up to.

A wait-and-see approach.

Tama: Yeah. It felt like wait-and-see, while looking for opportunities. Plus I wanted to test how well my main character, ST Boxer, could fight against strong characters like the CE cast and how strong I am in general lately. I guess it's good that I was able to play while keeping my cool.

Shiki: For me, ST Boxer is a really tough fight so I wanted to see if I could counter with CE Guile. My main since the beginning has been Guile, but ST Boxer is pretty much guaranteed trouble. CE Guile seems very solid against him. We were both confident, and I think that combining our strength was the key to winning.

I see. I hope that you'll keep up this level of enthusiasm while heading for the main event.

Tama: There's still a lot of time before the main event, and I'd like to take a good look at the teams that qualify. Then we'll be able to work on countering those teams.

That's the advantage that comes with having this under your belt, right?

Tama: That's what makes winning today's qualifier so lucky... Actually, as expected some powerhouse teams have stepped up, so I'm feeling the tension of a tournament for the first time in a while.

Really? (laughs)

Tama: (laughs) I'm having fun, but part of it is stressful.

Shiki: It was my first tournament in a long time, too, so I was really tense. In the main event I hope that I can play while being all worked up. From here I want to work more and more on CE Guile, and try hard not to drag Tama down.

I understand. (laughs) Good luck at the finals! Thank you very much!

Friday, March 30, 2007

Comics, Daigo Interview, etc.


I added more X-Mania VII matches to the Win-Loss numbers in the player report. Also some percentages.

Here is a fragment of a 2005 interview with Daigo from the Yoga Book Hyper. The Bickys arcade gets a mention in the final installment of the Yoga 48 so this is somewhat germane.
---
[SF2 classic/SF2CE - elementary school 4th/5th grade Umehara mostly plays against the computer. Early on can't win at all against other players.]

Q (INH Guy Sakamoto): After that, how did young Umehara go about becoming stronger?

A (Daigo): You know, I was getting frustrated so I thought "I want to get stronger," and I started fighting in arcades earnestly. Around the time I started middle school I would check tournament announcements in Gamest Magazine and then I'd hop on the train and I started entering tournaments at central Tokyo arcades like Maruge-ya and Bickys frequently.

Q: Wow! You don't see many people going that far for the simple reason, "I want to get stronger."

A: As a middle schooler, no less. (laugh) Then when ST came out I started commuting to Bickys all the time. I was still just a kid so I wasn't able to stick around if there were a lot of people and a tournament ran long. (laugh) In those days there were a ton of strong players at Bickys and amidst the tussle I came to understand key concepts like "tachimawari*" and "how to win."

[* - lit "moving about". Poking, spacing, footsie, jump-ins, etc. Tachimawari is, like, what you're doing in a fighting game when you aren't doing some kind of set-play like a combo or okiseme]

Q: Oh! At this point the 2D Fighting God finally awakens!

A: As I was beginning to win at ST more and more Vampire Hunter came out [1995]. I took the sense I had cultivated on ST and put it to use on VH and suddenly nobody could beat me on that game!

Q: Oh! And that's when you got your famous 286 game win streak?!
[@ akihabara high tech sega arcade using Pyron]

A: Yeah. That time I played for 7 hours on only 100 yen. (laughs) But I was just playing around on VH. In the end, fighting on ST was my main thing. After all, the SF2 series is something special, I played being conscious of that fact.

Wednesday, January 17, 2007

Lord Haitani vs. Team Nagoya (plus Vampire Savior Vid Round-up)

At the 3rd Nagoya Stories 2on2 Vampire Savior tournament, Dara and Haitani came in from Osaka and cleaned up. Afterwards, they played each other and Haitani won, earning the "Tono" (old-fashioned term for lord) title.

I uploaded the Haitani vs. Nagoya Players exhibition videos to FileForge: here. Player names are on the files.

Just for fun, here's a translation of the post-tourney interview:

Nagoya Stories(HYNE): Congratulations on winning and picking up the title.

Haitani: Yeah, thanks! In the main event Dara and I both did our parts and we got a good result. I thought that it would be a cakewalk but it was actually quite tough. I don't know what's up with this title, but when I heard the word "Tono," I wanted to lose. (laughs) Still, I got into it -- I think I'd like to go to the local ranbat and steal their Byakko title [*] so that I can be called Lord Byakko. (laughs)

NS: Next time you enter, who would you like to team up with?

H: I'd like to try and team up with CAA. I've actually never been on a team with him. You can't go wrong with Zabel and Sasaquatch, right? Man, I definitely want to enter next time.

[* - Byakko = The White Tiger. Lately held by Shiimaro the Zabel player, btw]


More Vampire Savior videos:
These are all on filebank. I made a little graphic to show how it works?

Yajima Morrigan (Nagoya Stories 3 VIP) Exhibition
http://www.filebank.co.jp/guest/siodemon/070113
password: nagoyaka

Dara Demitri vs. Team Nagoya
http://www.filebank.co.jp/guest/siodemon/070106
pass: nagoyaka

Haitani Sasquatch vs. Team Nagoya (Source for above f-forge file.)
http://www.filebank.co.jp/guest/siodemon/tono3
pass: nagoyaka

3rd Nagoya Monogatari Festival
http://www.filebank.co.jp/guest/siodemon/monogatari3
pass: nagoyaka

Elsewhere...
Vids from the January 13th Vampire Savior Ranking Battle ~West~ are up. Oboro is the man! This filebank directory has the whole series to date:

http://www.filebank.co.jp/guest/vpsnc/38movie
pass: vpsw

Here's the card for the most recent batch:
vsrkbw05a.avi Deka (Lei-Lei) vs. Kenta (Demitri)
vsrkbw05b.avi Oboro (Victor) vs. Shiimaro (Zabel)
vsrkbw05c.avi Oboro vs. Deka
vsrkbw05d.avi Finals: Shiimaro vs. Kenta
vsrkbw05e.avi Best bout: Kenta vs. Kage (Gallon)