Monday, May 14, 2007

Las Vegas SBO Qs HSF Vids 050607

Some movies from the SBO qualifiers at Ikebukuro Las Vegas are up. The place-holder matches -- not available as of this post -- are in italics. Great card this time. Tsuji & Yuu pic taken from the GMC Blog.

UPDATED -- More files up. Don't miss toname14. Or Kaito's screwy HF Blanka.

http://vegashyperst2.srv7.biz/01top.html
MOVIE -> 闘劇予選本編 (bottom link)

toname07 -
Hakase (Dhalsim) vs. Nakamura (Cammy)
Noguchi (CE Sagat) vs. Akashachi Kanchou (Blanka)

toname08 -
ChimuChimu (Chun-Li) vs. Tonnura (CE Ryu)
Muteki (CE Guile) vs. Abebin (CE Guile)
Muteki vs. Tonnura

toname09 -
Bokkuru (Dhalsim) vs. Sumi (CE Zangief)
Den (Boxer) vs. Kaito (HF Blanka)
Bokkuru vs. Kaito

tougekiyosen_toname10.zip -
Nakanishi (CE Ryu) vs. Oonishi (WW Guile)
Yoshio (CE Guile) vs. Yuubou (ST Fei-Long)
Yoshio vs. Oonishi <- Richardson approved!

tougekiyosen_toname12.zip -
YuuVega (DeeJay) vs. Edoya Bunkichi (O.Honda)
Tsuji (Boxer) vs. Momo Ni-goh (O.Fei)

toname13 -
Kachu (Claw) vs. Ikebukuro Uchujin (CE Ryu)
Kuni (DeeJay) vs. Ikebukuro Debu (CE Dictator)


toname14 -
Ashitana (O.Ryu) vs. Suzuyan (ST Guile)
Takiba (Blanka) vs. Kimomaru (Dictator)
Ashitana (O.Ryu) vs. Kimomaru

toname15 -
Oiccho (E.Honda) vs. Gunze (WW Zangief)
Nantanki (Fei-Long) vs. Serotepu (Zangief)
Nantanki vs. Gunze

toname16 -
Muteki (CE Guile) vs. Noguchi (Claw)
Chamu (Chun-Li) vs. Hakase (Dhalsim)

toname17 -
KKY (Dhalsim) vs. Sumi (CE Zangief)
Kikai (CE Guile) vs. Kaito (HF Blanka)

toname19 -
Oonishi (WW Guile) vs. Kawamata (Ryu)
Yuubou (Fei-Long) vs. Tenchou (CE Ryu)

toname20 -
Tsuji (Boxer) vs. Kuni (DeeJay)
YuuVega (DeeJay) vs. Kachu (Claw)

toname22 -
Kikai (CE Guile) vs. Chamu (Chun-Li)
KKY (Dhalsim) vs. Muteki (CE Guile)
Kikai (CE Guile) vs. Muteki (CE Guile)

toname24 -
Suzuyan (ST Guile) vs. YuuVega (Dictator)
Kimomaru (Dictator) vs. Tsuji (Boxer)
Suzuyan vs. Tsuji

toname25 -
Chamu (Chun-Li) vs. Kawamata (Ryu)
Muteki (CE Guile) vs. Tenchou (CE Ryu)

toname26 -
3rd Place Fight
Kawamata (Ryu) vs. Kimomaru (Dictator)
Tenchou (CE Ryu) vs. Suzuyan (ST Guile)


The finals are going to be included on the next Tougeki Spirits DVD:
YuuVega (Dictator) & Tsuji (Boxer)
vs.
Chamu (Chun-Li) & Muteki (CE Guile)

Sunday, May 13, 2007

BF Vids 050407

G.X posted some more BattleFantasia matches.

http://blog.livedoor.jp/kuuronn/archives/54134052.html

The original files are on filebank here.
Pass: fantasia

G.X (Ashley) vs. Hev (Coyori)
Puuro (DeathBringer) vs. Hev
OGU (Watson) vs. Hev
Setsuna (Cedric) vs. Hev
G.X vs. Hev
Puuro vs. Hev
OGU (Coyori) vs. Hev

Wednesday, May 9, 2007

GAME41 SBO Qs HSF Vids 043007

A couple movies from the GAME41 SBO qualifier are up.

http://game41.web.infoseek.co.jp/movieroom.htm
Second group of files as of today.

game41-20070430hst_1.wmv -
Kiken ("Yellow Ken") & San (Ryu) vs. ARG (Claw) & The SuperStar (Boxer)

game41-20070430hst_2.wmv
Yoshio (CE Guile) & Nakanishi (WW Guile) vs. ARG & The SuperStar

BF Vids bump

http://blog.livedoor.jp/kubo0055/archives/50924140.html

kubo (Watson) vs. Satoken (Homo)* x3

From this site.

* - Hey, that's what is says...

UPDATE:
Continues...
http://blog.livedoor.jp/kubo0055/archives/50924605.html

Monday, May 7, 2007

The 3rd Club Sega 5on5 Results 050507

This year's 5 on 5 tourney went down this past weekend.

21 Teams

Winners: Muteki (CE Guile), Chamu (ST Chun-Li), Tsuji (ST Boxer), YuuVega (ST Dictator) and Tencho (ST Ryu)

2nd Place: Kachu (ST Claw), Six (CE Dic), ABC (CE Ryu), Ao (CE Sagat) and postman (ST Boxer)

The picture at right was lifted from Honda's* blog. He said that people weren't very enthusiastic about the event this year since it was HSF and not ST. Too many CE players winning BS matches. Daigo himself played a run-of-the-mill CE Guile. The hot games were mostly the ones featuring ST characters: YuuVega (ST Dictator), Komoda (ST Blanka) and yaya, using ST Guile for a change. His jump in -> crouching strong -> double somersault woke people up a bit. Tsuji (ST Boxer) swept four teams!

The exception to all the CE gloominess this season has been Muteki's CE Guile. He went undefeated for the day. Jump in -> neutral cancel fierce -> flash kick? No sweat. Taking out top Dhalsim players? Bring it on! I said in a post below that I'm rooting for Otochun and Komoda at SBO, but it sure would be a shame if Muteki and Chamu (team name: Shinkon ("Newly-wed")) didn't qualify.

I don't have detailed information but two other teams that made it to the final block were:

Tokido (ST Claw), Nuki (ST Chun), Daigo (CE Guile), Kurahashi (ST Ryu) and Gian (ST Dhalsim)

Chibita** (ST Blanka), yaya (ST Guile), Gotoh (ST Ryu), The SuperStar (ST Boxer) and Komoda

* - Proprietor of the Daigo fan page.
** - Very famous Virtua Fighter 5 (Lion) player.

Sunday, May 6, 2007

Battle Fantasia Scoop - System, Urs, Cedric

Here's some more basic BattleFantasia information. This time I've mixed together Arcadia strategy with items picked up on the 'net. The fan art section probably won't be a regular thing... I just thought it was neat how people on the BBS whipped up such interesting drawings.

Fan Art Roundup

Click to enlarge.

Kajima at Arcadia Frontiers:


Mizuki at this page:


Various anonymous BBS contributors:



"Close your eyes..."

System

Upper Gachi Drive and Juggle Limitations
To use an upper Gachi Drive attack press towards + G to meet your enemy's high/mid attack. Your character will do a counter attack that blasts their opponent against the wall. Since this attack isn't invincible, it doesn't work against multi-hit attacks. Note, however, that you can use Gachi Drive in conjunction with Gachi Match. For example, if Coyori attacks with her three-hit jumping D mop strike use:
Gachi Match -> Gachi Match -> Gachi Drive
to nail her with an upper Gachi Drive.

Having connected with an upper Gachi Drive you'll have a big opportunity to use some kind of juggle combo. In any juggle situation there is a limit to how many attacks you can use. Repeating attacks will cause you to reach this limit more quickly. When your opponent's portrait is red that means they are still vulnerable to juggle attacks. Once it turns blue you won't be able to combo them any further.

Attack Sets and Lower Gachi Drive
Chain combos -- where you cancel one normal attack into another -- in this game are called "Attack Sets." These are analogous to Target Combos in Street Fighter III in that each character has a unique set of Sets, as it were. I'll add Attack Sets to the next version of the move list.

When you successfully meet a low attack with a Gachi Drive, the chain combo limitations are relaxed and most characters can chain A -> B -> C -> D. I think you can tell when this is possible if your opponent has a gold trail behind them.

Okiseme Command Throw Trap
After being knocked down, you can be thrown right away when you stand up. People are saying that you can't back step or even jump to avoid being thrown. This is particularly troublesome for Face since he doesn't have any invincible (or at least immediately un-throwable) special moves. Wake-up Bazooka works, though.

Heat Up! Activation Plus Alpha
It's possible to simultaneously activate Heat Up! and attack by inputting the corresponding commands all at once.
For example, from a normal state, Ashley can immediately do a Romance Wing attack by doing: down, down-forward, forward + A + C + D
Likewise, from a normal state Face can do the Heat Up! version of his far D (it sends his opponent flying?) with A + C + D.

Last Boss
The final CPU opponent, "Shin" DeathBringer, starts out with 30,000 Hit Points! He also has a super countdown attack reminiscent of Bahamut's from Final Fantasy. It's possible to damage him normally (percentage-wise) while in Heat Up mode -- charge your meter with throws and Gachi Matches and then use it to defeat him.

Urs

Combo Basics
The A Barify Shot gives Urs excellent initiative. When it hits you'll have time to quick step in and combo off of it like so:

A Barify Shot -> quick step -> close C -> C Barify Blade -> Ba-ku-o-n Roadmaster

Hit confirm crouching B x2 into a Roadmaster super. If you're very close, you can combo the crouching kicks into a Barify Blade. For something more exotic try this one:

croching B x2 -> crouching B kara cancel Onsoku Tackle
(2B -> 2B -> 2B~36D)

A 2ch poster uploaded a video of this. Re-upped here. The first attempt is without the kara cancel. The second is with it.

Here's Arcadia's first upper Gachi Drive combo for Urs:
Gachi Drive -> (back step) -> Heat Up! -> Zero Yon Glide x3 -> Barify Blade

Cedric

Which Finger for Holding D?
Cedric's St. Drop Kick has four levels of power. Hold the D button down a few seconds for level one, then a few seconds more for levels two and three. The button must be held for much longer (most of the round, it seems) to reach level four. Here are the effects:

Level 1: regular hit
Level 2: knock down
Level 3: juggle opportunity
Level 4: juggle opportunity + huge damage

You can combo the St. Drop Kick in a variety of situations, including after a throw: Throw -> Level 4 Drop Kick -> D Holy Devotion does enormous damage.

Tuesday, May 1, 2007

Tougeki 2007 HSF Qualifier News (plus Tamashima & ShikiGuile Interview)

Super Battle Opera 07 is a big, multi-game tournament that will take place this summer. A Hyper Street Fighter II (aka Street Fighter 2 Anniversary Edition) 2-on-2 tourney is one of the events this year. Listed below are the teams that have qualified so far. Your humble blog editor is rooting for Otochun and Komoda! (pic, lifted from the GMC blog, at right)

4/8 Nagase UFO (Kansai)
ABC (CE Ryu) & Six (CE Dictator)

4/14 Sugamo Carrot (Kanto)
Tamashima (ST Boxer) & ShikiGuile (CE Guile)

4/21 Plabo Ageo (Kanto)
Kurahashi (CE Guile) & Nuki (ST Chun-Li)

4/22 GAME'S DRAGON (Kansai)
Kusumondo (ST E.Honda) & DanjiriDhalsim (ST Dhalsim)

4/28 Tsurumaki (Kanto)
DoM (ST Dictator?) & DoS (ST DeeJay?)

4/29 Kasugai 50 (Chubu)
Otochun (ST Chun-Li) & KomodaBlanka (ST Blanka)

4/30 GAME41 (Hokkaido)
ARG (ST Claw) & The SuperStar (ST Boxer)

Just for fun, I translated an interview with Tamashima and ShikiGuile from April 14th. source

INH Sakamoto: Congratulations on making it through the qualifiers!

Tamashima & ShikiGuile: Thank you very much.

What was the key to your victory?

Shiki: (tapping his teammate's shoulder) Well, that would be this guy's Boxer you know. (laughs)

That was a stellar performance.

Tama: (blushing) Anyway, since this was the first qualifier for Kanto, I figured I'd be able to take a look at what the other teams are up to.

A wait-and-see approach.

Tama: Yeah. It felt like wait-and-see, while looking for opportunities. Plus I wanted to test how well my main character, ST Boxer, could fight against strong characters like the CE cast and how strong I am in general lately. I guess it's good that I was able to play while keeping my cool.

Shiki: For me, ST Boxer is a really tough fight so I wanted to see if I could counter with CE Guile. My main since the beginning has been Guile, but ST Boxer is pretty much guaranteed trouble. CE Guile seems very solid against him. We were both confident, and I think that combining our strength was the key to winning.

I see. I hope that you'll keep up this level of enthusiasm while heading for the main event.

Tama: There's still a lot of time before the main event, and I'd like to take a good look at the teams that qualify. Then we'll be able to work on countering those teams.

That's the advantage that comes with having this under your belt, right?

Tama: That's what makes winning today's qualifier so lucky... Actually, as expected some powerhouse teams have stepped up, so I'm feeling the tension of a tournament for the first time in a while.

Really? (laughs)

Tama: (laughs) I'm having fun, but part of it is stressful.

Shiki: It was my first tournament in a long time, too, so I was really tense. In the main event I hope that I can play while being all worked up. From here I want to work more and more on CE Guile, and try hard not to drag Tama down.

I understand. (laughs) Good luck at the finals! Thank you very much!

Monday, April 30, 2007

BF Vids 042907

G.X (Hokuto no Ken Raoh master) has posted some Battle Fantasia match videos on his blog:
http://blog.livedoor.jp/kuuronn/archives/53949898.html

OGU (Watson) vs. Hev (Coyori)
G.X (Ashley) vs. Hev
G.X vs. Setsuna (Cedric)

Original files on filebank here.
password: fantasia
Filebank quick-start graphic. Time for a new graphic...

I'm planning on posting some BF scoop from Japanese BBSs soon. The players' first impressions have been mostly positive. Hat tip: tianyuan2k4.

Thursday, April 26, 2007

Battle Fantasia - Introductory Strategy Part 2

Coyori

Coyori's specialty is getting in close with her air dash and then using sequential special moves for combos or mix-ups. Ocha Dashi -> Ichiban Cha -> Niban Cha combos off of crouching B and it's relatively safe when blocked. Pin your opponent down and then break their defenses with a Bon Gaeshi/Fukabori Cha high/low mix-up.

Uraban Cha: after Ocha Dashi or Ichiban Cha, B
Sneak around your opponent and kick them from behind. Hold the button down and Coyori will move without attacking.

Neko Arashi: ↓↘→↓↘→ + B or D
Shinryuken! Multi-hit anti-air super move. Mash for extra hits.

Heat Up!
During Heat Up, Coyori gains access to new combo routes -- that is, she can use more chain combos. Some of her moves can be jump cancelled, her air dash gets faster and she can double jump, too. Master her Heat Up-specific combinations to inflict huge damage!

Face

Although he's a gunslinger, Face specializes in fighting up close. Cancel a crouching B into a weak Frontier Shot. When this hits, super cancel into a straight Kouya no Bazoooka; otherwise look for a mix-up with the Middle and Grand Western attacks.

Wild Comeback: ↓↙← + A or C
Face moves away from his opponent and then charges in. Hold the button down to cancel the attack.

Texas Knee: →↓↘ + B
2nd Texas Knee: →↓↘ + D
While lacking invincibility, these climbing attacks come out very quickly. It's possible to juggle with Texas -> 2nd Texas or Texas -> diagonal Bazooka.

Heat Up!
This is Face's chance to become a true gunman! During Heat Up, he can fire six quick shot attacks that quickly travel the entire length of the screen. Catch your opponent flinching at a distance -- or use a low/overhead quick shot mix-up -- and then continue to juggle with further quick shots. If you have a second super ready, you can finish the combo with a Kouya no Bazooka blast.

Donvalve

The quintessential "big guy," Donvalve's goal is to get close to his opponent and catch them with a command throw. He can't quick step forward, so you'll want to jump in (or high jump) with C or an air Gachi Match to get close. The Catapult Hammer and Catapult Throw moves make Donvalve charge towards his opponent while ignoring their attacks (he'll still take damage.) Far standing C has excellent reach and enough priority to discourage your opponent from jumping.

Don Swing: joystick 360 + A or C
Command throw. The weak version has good range while the heavy version does more damage.

Flying Don Cake: ↓↘→↓↘→ + B or D
Donvalve grabs his opponent out of the air. Use this to catch your them if you think they'll jump away to avoid being thrown or use it after an anti-air Gachi Match.

Heat Up!
Donvalve's walking speed increases and he gains super armor. In addition, he can throw his opponent with a simple towards + C input. Take advantage of Donvalve's large number of Hit Points to plow through your enemy's attacks and grab them.

Freed

With various charging attacks and long ranged normals that do big damage, Freed is a heavy hitter. His quick step and jump are both very speedy, so he can easily avoid fireballs and pokes to close in on his opponents. Crouching C has excellent range and can be cancelled into the Phantom Dive and Phantom Glide attacks for a high-low mix up at medium range.

Magnum Jetter: ← hold, → + A or C
This charging attack misses most crouching characters, but it recovers very quickly, so it's possible for Freed to do weak Jetter (whiff) -> throw.

Heat My Justice: ↓↘→↓↘→ + B or D
Freed attacks his opponent with an uppercut. When that hits, he follows up with a giant blast.

Heat Up!
After activating Heat Up mode, Freed gains an afterimage that attacks in conjunction with his charging special moves. For weak attacks, the afterimage will combo after Freed hits. With strong attacks, the second hit arrives a bit later and can be employed to pin Freed's opponent down. In the case of his Phantom Dive and Phantom Glide attacks, note that the afterimage attack doesn't count as an overhead/low attack.

Watson

A cute bunny with stellar constellation themed attacks, Watson's special moves are very weak to begin with. He can "Level Up" these moves by connecting with various C attacks. At level 3, Watson's special moves become strong enough that he can pin his opponent down by using them repeatedly. Since he has very little stamina, it's important for the Watson player to be patient and precise with his attacks.

Platinum Ball: ↓↘→ + A or C
Watson throws a glyph that lingers in front of him for a moment before it flies at his opponent.

Travasa Minor: ↓↘→ + B or D
A constellation on the ground traps Watson's opponent. At level three he can easily connect with a follow-up attack in any situation.

Heat Up!
After you perform the incantation three times, a meteor shower will rain down on the battlefield. Use (powered-up) Platinum Ball attacks to provide cover while you finish the spell.

DeathBringer

DeathBringer uses his giant sword to deliver crushing blows from a distance. His far C, in particular, has incredible range. Use it to poke or to discourage your opponent from jumping. Crouching C and vertical jump D are also excellent long-range attacks. Take advantage of a big gap by using the Fundo no Sakebi move to power up DeathBringer's special moves. At somewhat closer range, mix-up the towards + D overhead with a low crouching B -> Yaketsuku Tsumeato combo to break your opponent's defense.

Yaketsuku Tsumeato: →↓↘ + A or C
Although this looks like a big anti-air attack, it doesn't have any invincibility: save it for combinations. Hits three times when powered up.

Noroi no Gunba: →↘↓↙← + A or C
DeathBringer does a nasty charging attack. When powered up, he does an additional climbing strike at the end.

Heat Up!
If you can connect with three slash attacks during one Heat Up, DeathBringer will attack his opponent with a giant flaming sword. More research needs to be done on multi-slash combos, but landing an upper Gachi Drive is a good place to start.

Las Vegas Cup 6 HSF Vids 021807

Some movies from the sixth Las Vegas Cup are up. I typed up the players below -- matches in italics are not yet available as of this post.

http://vegashyperst2.srv7.biz/01top.html
MOVIE -> 第6回大会 (sixth item in the list=bottom link)

The webmaster updated the placeholder for the 3rd Vegas Cup vids, too. Lots of Nakamura and Shacho Cammy movies coming soon, perhaps.

Shacho (Cammy) Set:
vs. Dantanki (HF Zangief)
vs. UirouMan (Ryu)
vs. Oonishi (C Guile)
vs. Soiya (Honda)

Muteki (CE Guile!) Set:
vs. Ikebukuro Uchujin (CE Ryu)
vs. Kannami (Ryu)
vs. Serotepu (Zangief)
vs. Bunkichi (O.Honda)

Kashiwagi (C Guile) Batch:
vs. Takoyaki Man (Blanka)
vs. tomo (Ryu)
vs. A (CE Ryu)

Muteki vs. Oonishi


lasvegascup06_toname08.zip - Chamu (Chun-Li) vs. Ikebukuro Uchujin (CE Ryu)

las06_zyunketu.zip:
Oonishi (C Guile) vs. Kashiwagi (CE Guile)
Uchujin vs. Shacho (Cammy)

lasvegascup06_toname11.zip - Oonishi vs. Uchujin

lasvegascup06_toname12.zip - Kashiwagi vs. Shacho