Sunday, July 13, 2008

SDT Notes

Here are some comments that players sent me along with the numbers. At the bottom of this post I'll explain the concept a little bit more.

Player Comments

CigarBoB @ Ken
As you know N.Ken is at a disadvantage for most matches vs top tier. To win you must play very solid and then be able to mix in your tricks and throws with out fear.

I think this list is fairly accurate but I dont feel that Ken as a large advantage in any one match. Even vs Honda and Fei (who die to FB's easy) Ken's FB is much easier to get around so it can't be depended on as much as o.ken or Ryu's.


Wes @ Ken
Ryu: 4.5
Ryu does most things that Ken can do, except better (namely fb trap).

Ken: 5

O.Ken: 5.5
O. Ken is easier to control and has the invincible dp but new Ken has the super, knee bash, overhead, and standing roundhouse that can all help him in different situations to push him over the top.

Honda: 6
Maybe I haven't played the best Honda's, but this fool still dies horribly to fb traps and gets swept everytime he jumps over a fb (from most distances).

Chun: 4.5
70% super, a move that you can't wake up against (d/f+rh), and she has great tools to play footsie and counter Ken's air and cross up game.

Blanka: 6
It seems like they buffed Blanka's jump moves so he can't be swept after jumping over a fb (I could be wrong on this but at least it is way more difficult). If Ken can keep Blanka at bay and control space with fbs and jump kicks, we can win this match as long as I'm not the one playing Ken.

Zangief: 6
Punchxxair hk, sweep 3-hit really forces Gief be careful when he can lariat. I realize Gief can low fierce Ken's punch but Ken can jump kick it instead if he expects it. Ken's slower fb can help him to control space and the standing rh kick can help in footsie games.

Guile: 4
Guile has an answer for all of Ken's moves and Ken is often forced to jump to mount an offense (which gets him hit more). The faster speed has made this match more difficult for Guile but Ken's slower fb hurts him in this match I think.

Dhalsim: 3
Ken can wreck Sim if he gets in, but that's the problem, he can't. A lucky dp, hurricane or sweep can sometimes get him in but overall, Ken has a tough time. Again, the slow fb hurts him in this match and Sim has perfect anti-air with his slides.

Hawk: 6
If Hawk can get a safe jump trap going, its all over. That's the case against all characters though, right? I think Ken controls space nicely in this match. His jump kick hits Hawk's jumping moves from most distances and standing jab beats the dive (if you don't simply dp).

Cammy: 5.5
I don't really have any great insight into this one. Cammy can give Ken trouble with poking low forwards and cannon drills but Ken can still battle her poke for poke with standing rh, low forward and low rh cancelled into fb for space control. If Ken knowcks her down, his cross up is tough for her to block and never misses. If is connects, he can dizzy her most the time with: cross up, low strongxxhurricane = game over.

Fei: 6
Most of Kens tools nullify Fei's. He can sweep all of his jump in moves, the chicken wing can be dp'd (if you're not asleep), jump back jump kick stops his rekkas cold AND Fei has a really hard time blocking cross ups. In fact, Fei is the fattest character in the game (its the Hammer pants) and Ken is obviously cap'n combo. Game over with one wrong guess.

DJ: 5
Ken can control space but DJ has fairly consistent answers to Ken's jumpng moves. Ken can't cross him up but can safe jump on him all day setting up his mix up game.

Balrog: 5
Ken can't cross him up but can safe jump on him all day setting up his mix up game. If Rog isn't cafeful his can be fb trapped and tagged out of his headbutts with standing rh. Once Rog has the super, he gives Ken trouble but he's always in danger of Ken's buff mix up game.

Vega: 5.5
Air hurricane does wonders to cross him up and pin him to the ground and also sets up his mix up game. The fierce dp takes him out of his wall dive from almost anywhere on reaction. Ken can also safe jump on this fool all day and Vega takes hella damage.

O.Sagat: 4
Ken's short hurricane doesn't recover fast enough to be of much use here. If Ken can knock Sagat down, fireball to back of the head as gets up sets up a really nice guessing game, but that's about all Ken has here.

Bison: 6
Ken's throw/dp/sweep mix up game can give Bison a lot of trouble. Bison also has to be careful when he's up in the air because Ken can scrape him with a fierce dp from verry far away which sets up his neck kick. Bison is one of the easiest characters to cross up and has a hard time blocking which often = game over for him after one knock down.


Fatboy @ Blanka
Sadly, I have to say that he is only on par with the other lower tiers in the game. However, the tiers are tight in ST, and any character can beat any character! (That is why we love it!)
[...]
1’s

Basically mean the opponent can go on easy auto pilot with a simple zone and Blanka has to work REALLY hard to get around it or wait for the opponent to make a stupid error.

DJ:
Simply put it is a bitch to get around the cr. strong /air slash/ up-kick zone. Somewhere, Blanka has to get a lucky guess around the air slash for a combo or knock down.

O.Sagat:
The Fireball /standing fierce /TU zone is very strong. Everything trades in Sagats favor. Your only hope is that some where Sagat jumps in or TNs any you can DF + fierce for a knock down. –Or- Jump in from a distance and stick out jumping jab and look to beat his standing fierce. Either way Blanka has to let Sagat make a mistake to get in.

Vega:

Very similar to DJ: Blanks has to get around the Crouching strong/flip kick game. Somewhere in there he has to do a far jumping fierce to bait and beat the flip kick to earn some damage/ knock down, then close the distance to start playing his game.

2’s

These are just about as hard as the 1’s. But there is a slightly less “auto-pilot factor’ for the opponent they have to least mix there game a little bit.

Chun: 2

[hey now]

Balrog (Boxer):2

This isn’t even funny. See SRK post.

3’s

These guys have the advantage, but once Blanka can break there zone he has a strong shot to much take the match. (Provided he doesn’t do something too stupid).

Ryu: Ken: O.Ken:

Shotos are pretty standard. If you can get around the FB/upper cut/ crouching strong game and score a knock down, you can start your ground game. Then you have a soild chance. Versus a strong shoto this is much easier said then done but easier then the 1s & 2s.

There are slight nuances with each different shoto to keep in mind; however, blanka's approach to the match is built around getting around the zone and scoring a knock down.

Dhalsim:

Many think this match lends itself to Blanka. However, unless Blanka gets in hard and fast there is little he can do. As with the shoto match up he needs to score a knock down some where and start his game. Against a good Sim who plays really safe, this is going to be really hard to do.

Guile:[moved]

In stead of looking at a lead in life here, who ever scores the first knock down has a strong chance to win. If Blanka get on top of guile it is GGPO unless he busts out a random FK somewhere. Conversely, if guile gets the first knock down, Blanka is going to eat lots of sonic booms to try and close the distance.

4’s

These guys have a very slight one up on the match. It basically comes down to who can get the first hit. Then the match becomes a chase down for the losing opponent which only leads to more opportunities to build the lead for the leading opponent.

Honda:

I think this match is much closer than many think. It really depends on who gets the first hit. Then it becomes a game of catch up. If Honda gets the lead Blanka is not getting through his defense. If Blanka gets the lead, Honda is going to have to find a way to catch the little fucker and THEN deal with and find a way around that jumping Lk of blanka's.

Bison:

Fair match if Blanka scores a knock down. It will a free throw on a get up cross >mp> bite. But, if Blanka make one mistake in his defense it is a fast a painful loss.

5’s and lower

Split even. These are some of more fun match ups in ST. Everybody has to earn each hit in each match up.

Zangief:

One of the more fun match ups to play in ST. I think it is split down the middle. This is really a great game of footsies. At fist glance many say Blanka wins for free with his standing strong. However, a clever & patient Zangief will have many ways around it. I.e. Jumping early rh> spinner works extremely well. You see Zangief jump, you think “Ha! I got him! Free standing strong!" Then just as you perfectly placed strong extends, geifs legs pull back, Blanka whiffs and Gief lands right in front of you for a well earned grab.

I could go on for hours about the match and it 'ro-sham-bo' game play.

Hawk: 5

This match falls into the Zangief category. Again, if Hawk constantly throws himself at Blanka wins for free. However, a real Hawk pro is one of the most patient F*ckers on the planet. More often then not they have more patience than a fucking Nun.

The do one of to things:

1) Let you throw your body at them, then use appropriate counter.

2) Bore you to tears, lull you into a sense of security, and then catch you right as you falling asleep the smash your face right into the ground.

Cammy: 5

Watch for jumping mp. Look for trip guard/landing frames use hop back > cr. RH to score knock down against the jumping MP. If you get caught in the corner and she is right on top of you with the jumping mp use crouching strong (Blanka takes a big step forward and create space behind him) to get her to whiff and land behind you to earn a throw. (Tight timing)

Fei: (5 or 6)

The one match where I think Blanka has a (very) small advantage. DF+ fierce beats 95% of Fei's air game. You have to worry about jumping Mk. However, if your opponent is wise and jumps in using that standing mp beats is clean. You can slide against chicken wing on sight.

Rekkas can be a pain, but control the ground with standing Lk, and crouching Lk, and quick Blanka balls to punish.


Your humble blog editor @ Blanka
I haven't fought much against T.Hawk. That match is probably closer than what I've got down.

With DeeJay, it's difficult to separate psychological wounds from actual in-game damage. Sometimes I'll win the match but I'm still feeling frustrated at how many crouching strongs (jabs, medium kicks, fierces, etc.) I ate along the way. Perhaps the match is closer than 3-7.


Axel @ Guile
*I'm really not sure at all about this one [Cammy], I've never faced a competent Cammy player. I based my rank purely on what I think would happen, not actual experience.


Cole @ Dhalsim
Blanka - To me this fight is all determined by distance. If blanka is successful in getting close he has advantage. If sim has blanka across the screen its all sim advantage. Iv played komoda blanka SOOOO MUCH. It might take him the entire match just to get in, but once he is in..its hard for sim to get out. His only option is to trade or teleport. Another perfectionist match up for sim...one mistake could cost him the game.

Ryu/ken: this one is difficult to me, cause with ryu its determined on how patient the ryu is and his ability to build super fast to slow sim down. With new ken, its all about tick throws. I think ryu actually has an easier time and has more knockdown opportunities...so his rating is better then kens. Im sure japan players prob feel different.

Honda: prob a shocker lol...i say this because both chars have a corner trap on each other. The match can go either way. Top dhalsims can keep honda out all day. But one tick throw and its over for sim. Just like one corner trap and its over for honda. So I used to think sim had disadvantage but after playing some really high lv hondas and going back and fourth, i believe its Even.


Spence @ Dhalsim
i agree with the the ranking chart for st here:

http://super-turbo.net/sbc/data/diagrama/diagrama.html

its pretty accurate, and pretty old.


Wilson @ T.Hawk, Fei, Bison
[K]eep in mind these are on DEFAULT speed 2 and Japanese 3. If it was any faster, Ryu and O Sagat would be considerably ahead of most people.


Cen @ T.Hawk
[Actually I don't have a quote but Cen wanted to emphasize that not only does T.Hawk beat Guile, but everybody beats Guile. Because Guile's weak!]


James @ Cammy
Here's my opinion on Cammy. You should ping Mike Creque as well, if you haven't already, and see how his opinion matches up with mine. But these are my opinions on EXPERT vs. EXPERT. Assuming people know the matchups inside and out.
[...]
Yes, you read that right. 0 against Honda. If I play against Chris Li's Honda, I will never win. I. Will. Never. Win. If we both played to win and played as best as we could, I can play him 100 times, and I will win 0. I'm not even joking. If Honda knows how to fight Cammy, Cammy cannot win. Period. And Chris Li has played against Creque so many times, HE knows how to play against Cammy.


Jumpsuit @ Fei
[P]lease note that this is based on my personal experience. My rankings for Fei are TOTALLY different from other Fei players because other Fei players don't play like me


Nelson @ O.Sagat
It is too difficult to make these rankings because the matches change due to a super being charged. But heres a rough with no supers charged. We did this in norcal a long time ago.


Alex Valle @ O.Sagat, Ken
*CaliPower* i dont make tiers or diagrams....
*CaliPower* its a deceiving tool for new players
*CaliPower* imo
*nohoho* ok fair enough but some matches are more balanced than others right?
*CaliPower* sf is a game of player to player base
*nohoho* i agree
*CaliPower* char match up is in the skill of the beholder =)
*nohoho* sure but there's still a difference between ryu vs. honda and ryu vs. vega
*CaliPower* i pay attention to the player more than the char match up
*nohoho* ok I dig it
*CaliPower* thats just me
*nohoho* thanks for hearing me out
*CaliPower* np


Beasley @ Dictator
I want to comment that Dictator's strength is difficult to express. He loses a lot of matches "on paper", but like T Hawk, he can punish a very small mistake with a win. If I were to express his ranking with a bayesian curve (like the six-zeroes.com rankings), this would mean that his sigma is big: the uncertainty of any given matchup is much higher than most other characters. A lot of his gameplay is based around trying many things that have a high probability of being punished (like jumping in), but have a very high reward (winning) if guessed right. I think that's why he's ranked low-ish yet voted as one of the characters players would least like to face in a tournament.


Methodology

The approach I went with was to go ahead and contact people without worrying about the nuances. Figured too much stressing about details and the thing would never get done. Make chart, ask questions later! It's easy enough to do a version two.

The players that I contacted were mostly old school tough guys. Also a few middle schoolers and people who've been doing well this year. I tried to solicit opinions from all over the country. More views from the southeast would be nice...

Here is the crude form that I sent to everybody*:
[* Not including local players consulted in person.]
Last fall Arcadia ran a character ranking chart for Melty Blood where the figures all came from top players for each character. I thought I'd try something like that for american ST.

Could you hook me up with your take on ______'s different match-ups? A '1' means the match is extremely difficult. A '9' means your character has an enormous advantage. '5' means even. Whole numbers. [<- ditched after the first couple messages sent]

Sample numbers using cammy. [<- used ryu sample numbers in the note I sent to jchensor]
NOTE: I'm just putting this here to illustrate how this works. I mean these numbers are BS; please don't let them influence you one way or the other.

CAMMY
Ryu: 3
Ken: 4
O.Ken: 3
Honda: 2
Chun: 4
Blanka: 6
Zangief: 8
Guile: 3
Dhalsim: 5
Hawk: 9
Cammy:
Fei: 4
DJ: 4
Balrog: 2
Vega: 3
O.Sagat: 3
Bison: 5

Ryu:
Ken:
O.Ken:
Honda:
Chun:
Blanka:
Zangief:
Guile:
Dhalsim:
Hawk:
Cammy:
Fei:
DJ:
Balrog:
Vega:
O.Sagat:
Bison:

Saturday, July 12, 2008

Ken-Cammy Showdown Videos


Someone posted a long Ken vs. Cammy series on nico video. Possibly Aniken vs. Tasaka.

Part 1
Part 2
Part 3

There's some more Cammy gachi action in this playlist including the Nakamura-Otochun and Nakamura-Noguchan vids that I linked to a while ago.

Monday, July 7, 2008

Tougeki '08 Qualifier Vids 062808



http://a-cho.com
ARCADE -> 大会動画 (sixth link down on the left)

acho_sp2x_20080628a.asx - ABC (Ryu) & Six (Dictator) vs. Aki (Ryu) & Mi (O.Ken)

acho_sp2x_20080628b.asx - Hakase (Dhalsim) & Tamashima (Boxer) vs. Seki (DJ) & Kachu (Claw)

acho_sp2x_20080628c.asx - Aki (Ryu) & Mi (O.Ken) vs. Hakase (Dhalsim) & Tamashima (Boxer)

Super Battle Opera '08 ST Qualifiers Plus Alpha


Here's the list of Super Turbo qualifiers that have gone down so far. Only the California and last chance spots remain.

Date

LocationAreaTeams1st Place2nd Place
4/6Nagase UFOKinki21ARG (Claw) & Otochun (Chun-Li)Tsuji (Boxer) & Batayan (Guile)
4/12Niigata POPYChubu16Gotoh (Ryu) & The SuperStar (Boxer)Head Press Oomura (Dictator) & Aniki (Guile)
4/13Club Sega NarimasuTokyo17Noguchi (Claw) & YuuVega (Dictator)Oonishi (Dictator) & Abebin (Honda)
4/19Wonder Tower KyotoKinki7Danjiri Dhalsim & Saitou (Zangief)Akashachi Kancho (Blanka) & Prince (Chun-Li)
4/26Shirone ChanceChubu13Kikai (Guile) & KKY (Dhalsim)Taura (Dictator) & Suzuki (O.Hawk)
4/27Shimura Game NewtonTokyo16Muteki (Guile) & Shiki (Boxer)Yoshimura (Dhalsim) & Yuubou (Fei-Long)
4/29Plaza Capcom IrumaKanto11Toutanki (O.Hawk) & K (T.Hawk)Nakanishi (Ryu) & Yoshio (Guile)
5/1Yuki GameIntl.16Shizhi Huoyan (Chun-Li) & Qing Shui (Boxer)Ye (Dhalsim) & Sun (Claw)
5/3Club Sega ShinjukuTokyo24Gunze (Zangief) & Macky7 (Boxer)Naka (Cammy) & tomo (Ryu)
5/4Gamer's VISIONKanto22Komoda Blanka & Kusumondo (E.Honda)Tokido (Claw) & Nuki (Chun-Li)
5/5Sendai NamcolandHokkaido/ Tohoku14Ren (Dictator) & Hanashi (Fei-Long)Teioh (O.Sagat) & Hitsuji (Sagat)
5/6GAME41Hokkaido/ Tohoku9San (Ryu) & Fujishima (Boxer)Kiken (Ken) & Namara Dhalsim
5/10Okayama WelcomeChugoku/ Shikoku5Tsuji (Boxer) & Batayan (Guile)Leopaldon (Boxer) & Ayakon (Dictator)
5/11Space Shuttle ShiogamaChubu12Tani (Guile) & Oh!!J (DeeJay)ZTT (Zangief) & Papaya (T.Hawk)
5/17Game Daytona ShikiKanto11Tokido (Claw) & Nuki (Chun-Li)Taira (Dictator) & Shiro (Ryu)
5/18Kasugai 50Chubu15Gian (Dhalsim) & Futachan (Ryu)Head Press Oomura (Dictator) & Aniki (Guile)
5/18Saijo Plaza Game CornerChugoku/ Shikoku5Itoh (DeeJay) & Oreryu (Ryu)Akasan (Zangief) & GUN-SOU (Cammy)
5/24Amusement AzpressChubu8Wassekun (Dhalsim) & Guts (Sagat)Akashachi Kancho (Blanka) & Prince (Chun-Li)
5/25Lupin 122Kanto14Taira (Dictator) & Shiro (Ryu)Namiken (Boxer) & Oonishi (Dictator)
5/31Sega AvionKinki14Tsumura (Fei-Long) & Marubozu (Honda)Head Press Oomura (Dictator) & Aniki (Guile)
6/1Wajiro G-COMKyushu/ Okinawa16Kurahashi (Ryu) & Nakamura (Cammy)Souther (O.Ken) & Michan (Ken)
6/7Mu Tairiku NagareyamaKanto14Haru KING (Honda) & Milky (Dictator)Abeabe (Ryu) & Yuzuru (DJ)
6/8Century HiraoKyushu/ Okinawa147 (Dhalsim) & AAA (Ryu)Kuma (Dhalsim) & Kurouto (Honda)
6/15GAME'S DRAGONKinki9Aniken (Ken) & Suzuyan (Guile)Daimon Lau (O.Ken) & SKAS(HYR) (Ryu)
6/21Game Inn SakuraTokyo22Yoshimura (Dhalsim) & Yuubou (Fei-Long)Oji (Ryu) & Kakky (Zangief)
6/21Nickel CityIntl.11JustinW (O.Sagat) & NKI (Chun-Li)Shag (Boxer) & Chris Doyle (Chun-Li)
6/22Ooyama NewtonTokyo12Shu (Ken) & Abebin (E.Honda)Mario (Boxer) & Sasori (Ryu)
6/28a-choKinki21Hakase (Dhalsim) & Tamashima (Boxer)Aki (Ryu) & Mi (O.Ken)
6/29TsurumakiKanto9GOH Ken (O.Ken) & Nyo (DeeJay)Kannami (Ryu) & Kashiwagi (O.Ken)
7/6Shinjuku VegasTokyo27ShootingD (Ryu) & Nekohashi (O.Ryu)Namiken (Boxer) & Oonishi (Dictator)
7/19Family Fun ArcadeIntl.-Mike Watson (O.Sagat) & Jason Cole (Dhalsim)The Muffin Man (DeeJay) & EvilElvis (Ryu)


Notes:
I wrote their normal nicknames above, but Hakase and Tamashima are officially registered as Nidaime KKY ("KKY the second") and GOD Ooshima.

ShootingD quit Aniken's team after deciding that he was too busy with other stuff to focus on SBO. Then I guess he changed his mind, floundered a bit -- D @ Guile and Nekohashi @ N.Ryu lost first round at the a-cho Qs -- until finally getting a ticket this weekend.

Plus Alpha

Here's Soyondori, a top Tekken player from Korea, at SBO '07:link
EDIT: (what's this all about eh?)
This is just a short speech that he made. I thought what he said was extremely classy and I wanted to share it with snf2x readers. Getting the translation to match the video proved awkward -- better english if the first and second parts of the sentence were switched.

Wednesday, July 2, 2008

A-Cho HSF2* Videos 021008

* Only HF, SSF2 and Old ST versions of characters were allowed at this tournament.

http://a-cho.com/
ARCADE -> 大会動画 (sixth link down on the left)

acho_hs2_20080210a.asx - Sako (O.Hawk) vs. Kusumondo (O.Honda)
acho_hs2_20080210b.asx - Gunze (S Zangief) vs. ARG (S Claw)**
acho_hs2_20080210c.asx - DanjiriDhalsim (HF Ryu) vs. Nekonohi (HF Sagat)
acho_hs2_20080210d.asx - Komoda (S Blanka) vs. Seki (O.DJ)

acho_hs2_20080210e.asx - Prince (S Ryu) vs. Kusumondo (O.Honda)
acho_hs2_20080210f.asx - Gunze (S Zangief) vs. Otochun (HF Ryu)
acho_hs2_20080210g.asx - DanjiriDhalsim (HF Ryu) vs. Aniken (O.Ken)
acho_hs2_20080210h.asx - Seki (O.DJ) vs. Futachan (S Ryu)

acho_hs2_20080210i.asx - Kusumondo (O.Honda) vs. Gunze (S Zangief)
acho_hs2_20080210j.asx - Aniken (O.Ken) vs. Futachan (S Ryu)

acho_hs2_20080210k.asx - 3rd Place: Futachan vs. Gunze

acho_hs2_20080210l.asx - Finals: Aniken vs. Kusumondo

** There's some weirdness with Claw's wall dive where his opponent will face away from the wall he came from when they block. This works with O.Claw in SSF2T, too.

Monday, June 30, 2008

Super Turbo Videos 062808

Sure has been slow lately on the video front. How about a little local action? Here are some miscellaneous vids from a recent tourney:

David D. (Ryu) vs. Rahsaan (Dhalsim)

Frankie (Boxer, Guile) vs. Damdai (Zangief)

Chris D. (Chun-Li) vs. FlashG (Claw)

Julian R. (Claw, DeeJay) vs. Jeron (Chun-Li)

David D. (Ryu) vs. Damdai (Zangief)

RashReflection (Boxer) vs. Jeron (Chun-Li)

NH2 (Blanka) vs. JustinW (O.Ken, Boxer)

David D. (Ryu) vs. Julian R. (Claw)

FlashG (Claw) vs. Damdai (Zangief, Ryu)

Chris D. (Chun-Li) vs. Rahsaan (Dhalsim)

FlashG (Claw) vs. Chris D. (Chun-Li)

JustinW (O.Sagat) vs. Damdai (Zangief, Ryu)

Thank you to Damdai for posting these. Check out his 2DF FreePlay client for some online SSF2T action. It's got built-in stats tracking, automatic replays plus you can play a slew of old games besides ST including some multiplayer shooting and beat 'em up titles.

Monday, June 16, 2008

Super Battle Opera '08 ST Qualifiers


Here is some information on the Tougeki qualifiers that have gone down so far.

EDIT: table removed. See newer post.

Notes:
I'm pretty sure that Suzuyan is Suzuki Guile.

Kikai may or may not have changed his nickname to Kamedo.

Daimon Lau is a well known Virtua Fighter player.

Reminder: Kinki and Kansai are interchangeable terms.

By my count there will be only one last chance spot this year:
28 Japanese Qs + 3 International Qs + 1 Last Chance = 32 Teams Total

Slim pickings for videos. Hopefully we'll see some from the Qs at Game Sakura and a-cho in the next few weeks. Maybe Ooyama Newton, too.

Elsewhere...
Twenty-three teams entered the Akira Cup FINAL at Saitama Popy. Yuubou (Fei), Noguchi (Claw) and YuuVega won. The joint is closing at the end of the month.

One more...
ATTN: Zhi
RE: Zangief's Womb-Pump Attack
LINK: Street Fighter II de Danjo

Friday, June 13, 2008

Mikado Vampire Savior Videos 052408


http://blog.mi-ka-do.net/?eid=706700

A Block
KEN (Gallon), Rascal (Morrigan), Nasu (Sasquatch), Chihiro (Zabel), Dede (Sasquatch)
080524_01.zip
080524_02.zip

B Block
Kaji (Lilith), Sakamoto (QB), Buzz (Gallon), Juri (Lei-Lei), Shu (Bishamon)
080524_03.zip
080524_04.zip

C Block
Sasazuka (Lei-Lei), Oraora (QB), T2ya (Zabel), Shou (Aulbath), Nishiken (Morrigan)
080524_05.zip
080524_06.zip

Finals
Nasquatch, Sakamoto (QB), Sasazuka (Lei-Lei)
080524_07.zip

Wednesday, June 4, 2008

A-Cho Olympics ST & VS Vids 011308


http://a-cho.com
ARCADE -> 大会動画 (sixth link down on the left)

Event results here.

Vampire Savior

acho_vs_20080113a.asx - Verti (Gallon) vs. CAA (Zabel)
acho_vs_20080113b.asx - DD (Sasquatch) vs. Saga (Sasquatch)
acho_vs_20080113c.asx - Dara (Demitri) vs. Kashiwagi (Aulbath)
acho_vs_20080113d.asx - Nakanishi (Bishamon) vs. SIN (QB)
acho_vs_20080113e.asx - Verti (Gallon) vs. DD (Sasquatch)
acho_vs_20080113f.asx - Dara (Demitri) vs. SIN (QB)
acho_vs_20080113g.asx - Verti (Gallon) vs. Dara (Demitri)
acho_vs_20080113h.asx - DD (Sasquatch) vs. SIN (QB)

Super Street Fighter II X

acho_sp2x_20080113a.asx - The SuperStar (Boxer) vs. YuuVega (Dictator)
acho_sp2x_20080113b.asx - Prince (Chun) vs. Isasa (Blanka)
acho_sp2x_20080113c.asx - Akashachi Kancho (Blanka) vs. Gunze (Zangief)
acho_sp2x_20080113d.asx - Kusumondo (Honda) vs. Batayan (Guile)
acho_sp2x_20080113e.asx - YuuVega (Dictator) vs. Prince (Chun)
acho_sp2x_20080113f.asx - Gunze (Zangief) vs. Kusumondo (Honda)
acho_sp2x_20080113g.asx - Prince (Chun) vs. Gunze (Zangief)
acho_sp2x_20080113h.asx - YuuVega (Dictator) vs. Kusumondo (Honda)

Monday, June 2, 2008

Battle Fantasia Frame Data

The following charts list some frame data for the normal moves in Battle Fantasia. Also: start-up time for supers and guard advantage numbers for Face's sequential attacks.

The "Start-up" time is how long it takes for an attack to hit, i.e. how many frames of wind-up a given kick, punch or slash has before it strikes the opponent.

"Initiative" indicates which character gets to act first after an attack is blocked. Positive numbers mean the attacking character's recovery is shorter than the defending character's block stun and vice versa.

Where separate data for far C attacks are missing that means that a character has only one standing C move.

Numbers in parentheses are for attacks that have been fully charged.

Urs
AttackStart-upInitiative
Standing A5-2
Crouching A5-1
Standing B60
Crouching B71
Close C65
Far C111
Crouching C9-7
Standing D104
Crouching D8-8
→ + B19-6
→ + C26 (65)-14
↘ + D8-13
Ba-ku-o-n Roadmaster8
Basilisk Burst3

Marco
AttackStart-upInitiative
Standing A50
Crouching A6-1
Standing B63
Crouching B70
Close C55
Far C90
Crouching C8-11
Standing D100
Crouching D10-11
→ + B20-6
→ + C9-6
→ + D22-6
↙ + D7-4
Dyna Rush3
Final Strike4

Cedric
AttackStart-upInitiative
Standing A50
Crouching A5-3
Standing B63
Crouching B7-5
Close C113
Far C--
Crouching C8-8
Standing D15-3
Crouching D10-13
← + B177
→ + D34 (109)-16
Eternity of Regretmin 7

Ashley
AttackStart-upInitiative
Standing A51
Crouching A5-1
Standing B53
Crouching B5-5
Close C74
Far C--
Crouching C8-2
Standing D9-5
Crouching D7-6
→ + B19-1
↘ + D9-6
Secret Desire5
Royal Heart10

Olivia
AttackStart-upInitiative
Standing A51
Crouching A52
Standing B71
Crouching B5-7
Close C63
Far C7-7
Crouching C7-7
Standing D102
Crouching D10-4
→ + B17-6
→ + D21 (65)-7
↘ + D32-3
Eglanteria7
Centifolia4

Watson
AttackStart-upInitiative
Standing A5-3
Crouching A40
Standing B7-1
Crouching B52
Close C9-7
Far C--
Crouching C7-4
Standing D11-23
Crouching D8-10
→ + A200
Travasa Major26
Alsuhail Almuhlif5

Freed
AttackStart-upInitiative
Standing A51
Crouching A5-3
Standing B60
Crouching B6-3
Close C4-4
Far C8-5
Crouching C71
Standing D9-7
Crouching D11-13
Magnum Jet Landing12
Heat My Justice6

Coyori
AttackStart-upInitiative
Standing A62
Crouching A5-2
Standing B52
Crouching B5-7
Close C11-6
Far C--
Crouching C9-8
Standing D10-5
Crouching D7-11
→ + B21-1
Nekoneko Ranbu8
Neko Arashi4

Donvalve
AttackStart-upInitiative
Standing A91
Crouching A4-1
Standing B71
Crouching B6-3
Close C90
Far C14-10
Crouching C11-5
Standing D11-15
Crouching D26-11
→ + B16-4
→ + D16-4
Flying Don Cake3

Face
AttackStart-upInitiative
Standing A52
Crouching A50
Standing B7-2
Crouching B7-5
Close C72
Far C94
Crouching C71
Standing D110
Crouching D10-11
→ + C210
Wild Comeback (A)-4
Wild Comeback (C)-1
Frontier Shot (A)-4
Frontier Shot (C)-1
Middle Western (A)0
Middle Western (C)5
Grand Western (B)-4
Grand Western (D)-17
Kouya no Bazooka2
Ikari no Final Dillinger4

DeathBringer
AttackStart-upInitiative
Standing A64
Crouching A62
Standing B10-12
Crouching B7-7
Close C73
Far C16-12
Crouching C11-13
Standing D20 (80)-12 (0)
Crouching D19 (43)0 (6)
→ + D21 (62)0
Final Infernomin 36

Odile & Dokurod
AttackStart-upInitiative
Standing A51
Crouching A50
Standing B71
Crouching B5-5
Close C90
Far C--
Crouching C7-1
Standing D70
Crouching D9-6
→ + B17-6
Divertissement4
Grande Pirouettemin 1