Here's another item that Nekohashi posted a few years ago. Once again the specific details are for Ryu but the concept works for various characters. The original post is here. I paraphrased and omitted some parts.
"Button Release" AKA "Negative Edge."
"Sumo Drop" AKA "Hyakkan Otoshi." Charge down, up + kick.
---
For this technique you take advantage of the fact that you can do special moves with a button release to throw a fireball that way. [Hold punch, down, down-towards, towards+release punch.] There's no need to do this every time but under certain circumstances it can work to your advantage.
You can use a button release motion to prevent having accidental normal attacks come out in case you couldn't throw a fireball. This means you not only guard against having that accidental normal get tagged, but you can also focus immediately on your next play.
In fact this situation comes up in places you may not have noticed. Take Ryu vs. Honda for example. You knock Honda down then throw a jab fireball that's right on top of him as he's getting up. If you try to follow up with a fierce fireball as quickly as you can, but he avoids the first one with a reversal Sumo Drop, you'll get an accidental straight punch (i.e. far standing fierce.) If that Sumo Drop hits you, he then gets a juicy okiseme chance; what was an advantageous situation for you quickly turns very gloomy. On the other hand, if you wait to see if the jab fireball is blocked you must throw the fierce one a moment later. Depending on the spacing this will give him time to vertical jump over the second fireball. A third fireball won't necessarily be safe and your barrage is much weaker.
You can avoid these pitfalls with a button release fireball. It can be done at the earliest possible moment, and if Honda does a wake-up Sumo Drop you can simply hit him with a Dragon Punch.
Detailed flowchart:
1. Jab fireball as Honda is standing up
2. At the earliest moment (as the jab fireball would dissipate,) do a button release fierce fireball
3. Jab fireball misses as opponent does wake-up special move, you're free to do whatever
(If the jab fireball hits or gets blocked, you'll throw the fierce fireball like normal)
4. Respond to opponent's wake-up move appropriately (DP, low RH, block)
Once you master this technique, you can shut down various attempts by your opponent to gamble with wake-up moves through the first fireball. The trick is also very handy with a super fireball. While the above example was for Ryu, you can use it with Guile and other characters, too.
Saturday, January 23, 2010
Friday, January 15, 2010
Minimum Logic 1 - The Built-in Dragon Punch
Here's a Super Turbo trick that Nekohashi put on his blog a few years ago. The original post is here. Info about safe jump option selects has been widely disseminated for SF4; I thought it'd be nice to post some nitty gritty for SF2.
"Built-in Dragon Punch" and "option select Dragon Punch" are more or less interchangeable. The idea is that the DP motion is "built-in" to the previous attack.
"Hit stop" is the brief (about a quarter of a second) freeze for both characters when an attack hits or gets blocked.
Translation note: I paraphrased some of this but kept Nekohashi's voice; first person comments below are his.
---
For this trick you do a safe jump on your opponent and then if they do a wake-up attack you'll beat it with a DP. If they don't do the wake-up, however, after the jump attack is blocked there's no DP. Safe jumping is well known amongst SF2 players, but with this built-in DP you can further enhance the technique. The theory is that if you blocked [after safe jumping] you could have DP'ed.
Detailed flowchart:
1. Input the safe jump attack
2. Reach the moment for the safe jump to hit or get blocked
3. Complete the built-in Dragon Punch command
4. Safe jump kick whiffs as opponent does wake-up reversal
5. Since the safe jump kick didn't make contact, the whole sequence is shortened by the hit stop duration so you get a Dragon Punch as you land
We want to put this to use against wake-up attacks that can't be punished or to crush gambling wake-ups + inflict damage (+ loop.) Ultimately the goal is to discourage any wake up reversals and leave them with no choice but to block the jump kick.
You have to input the command for the Dragon Punch extremely quickly in conjunction with the safe jump kick. For a safe jump roundhouse with a built-in jab dragon punch the actual button presses should be happen with a quick "TATAN." They should be about one to six frames apart — do it as fast as you can. If you think about the timing for canceling a jumping punch into an air HK with Ken, this is similar to that. In the event that your opponent blocks your safe jump kick you must finish the Dragon Punch command before your feet touch the ground.
Some notes about Ryu's built-in DP vs. various attacks.
Green: option select OK. Red: option select NOT OK.
Vs. Ryu: Hurricane Kick, Dragon Punch (trades), Super Fireball (delayed super freeze makes this ok)
Vs. E.Honda: Headbutt, Sumo Drop, Super Headbutt (super freeze means timing is difficult)
Vs. Chun-Li: Super (no safe jump vs. Tenshokyaku [RH version])
Vs. Guile: Flash Kick (DP generally loses to Super Flash Kick)
Vs. T.Hawk: Tomahawk Buster (usually loses so there's no point)
Vs. Fei-Long: Flame Kick, Chicken Kick, Super
Vs. Cammy: Cannon Spike, Spin Knuckle, Super
Vs. DeeJay: Machine Gun, Short Jackknife (don't let him get a read on you)
Vs. Boxer: Super (DP loses to Buffalo Headbutt but it can take out Crazy Buffalo)
Vs. Claw: Scarlet Terror
Vs. Sagat: Tiger Uppercut (don't safe jump vs. Sagat LOL)
Special case:
Vs. Blanka: if you jump in with a punch at a range that would stop Vertical Balls you can add a built-in fireball or super fireball to defeat wake-up Back Hop attempts.
Once you get the hang of this technique it's just a matter of coming up with your own preferred setups. Against Honda I find that doing it with jump kick -> low roundhouse -> fierce fireball feels nice. If the built-in DP hits that's fine, if the jump-in -> low roundhouse hits that's fine and if the whole thing is blocked you press the advantage. Consider Aniken's setup:
jump short (built-in DP) -> crouching medium punch -> low roundhouse (-> fireball)
If this hits, his opponent is knocked down and near dizzy. It's also easy to hit confirm, and Ken can lock down with the fireball or stop at the low strong and look for a knee bash mixup. That makes it an extremely well rounded sequence.
This type of option select can be done with any attack including a normal move. For example, you can use a crouching uppercut to stop Ryu's Hurricane Kick. Time it properly [on the slow side] and then if Ryu blocks your jump-in you get nothing, if he does a wake-up HK you'll beat it with the built-in punch and if he does a wake-up DP you'll land and block it. When I saw Shiki playing Boxer at Star Cup he was doing this well.
[NH2 says: you can mess with this on an emulator. Get a MAME cheat file and turn on the easy special move cheat for 2P's (would-be) wake-up special move. Then assign 1P's jump kick and 2P's special move all to the same button. Now if you do a deep jump kick with a built-in Dragon Punch you can see how the trick works. The timing isn't exactly the same — this will only work against slower wake-up attacks.]
"Built-in Dragon Punch" and "option select Dragon Punch" are more or less interchangeable. The idea is that the DP motion is "built-in" to the previous attack.
"Hit stop" is the brief (about a quarter of a second) freeze for both characters when an attack hits or gets blocked.
Translation note: I paraphrased some of this but kept Nekohashi's voice; first person comments below are his.
---
For this trick you do a safe jump on your opponent and then if they do a wake-up attack you'll beat it with a DP. If they don't do the wake-up, however, after the jump attack is blocked there's no DP. Safe jumping is well known amongst SF2 players, but with this built-in DP you can further enhance the technique. The theory is that if you blocked [after safe jumping] you could have DP'ed.
Detailed flowchart:
1. Input the safe jump attack
2. Reach the moment for the safe jump to hit or get blocked
3. Complete the built-in Dragon Punch command
4. Safe jump kick whiffs as opponent does wake-up reversal
5. Since the safe jump kick didn't make contact, the whole sequence is shortened by the hit stop duration so you get a Dragon Punch as you land
We want to put this to use against wake-up attacks that can't be punished or to crush gambling wake-ups + inflict damage (+ loop.) Ultimately the goal is to discourage any wake up reversals and leave them with no choice but to block the jump kick.
You have to input the command for the Dragon Punch extremely quickly in conjunction with the safe jump kick. For a safe jump roundhouse with a built-in jab dragon punch the actual button presses should be happen with a quick "TATAN." They should be about one to six frames apart — do it as fast as you can. If you think about the timing for canceling a jumping punch into an air HK with Ken, this is similar to that. In the event that your opponent blocks your safe jump kick you must finish the Dragon Punch command before your feet touch the ground.
Some notes about Ryu's built-in DP vs. various attacks.
Green: option select OK. Red: option select NOT OK.
Vs. Ryu: Hurricane Kick, Dragon Punch (trades), Super Fireball (delayed super freeze makes this ok)
Vs. E.Honda: Headbutt, Sumo Drop, Super Headbutt (super freeze means timing is difficult)
Vs. Chun-Li: Super (no safe jump vs. Tenshokyaku [RH version])
Vs. Guile: Flash Kick (DP generally loses to Super Flash Kick)
Vs. T.Hawk: Tomahawk Buster (usually loses so there's no point)
Vs. Fei-Long: Flame Kick, Chicken Kick, Super
Vs. Cammy: Cannon Spike, Spin Knuckle, Super
Vs. DeeJay: Machine Gun, Short Jackknife (don't let him get a read on you)
Vs. Boxer: Super (DP loses to Buffalo Headbutt but it can take out Crazy Buffalo)
Vs. Claw: Scarlet Terror
Vs. Sagat: Tiger Uppercut (don't safe jump vs. Sagat LOL)
Special case:
Vs. Blanka: if you jump in with a punch at a range that would stop Vertical Balls you can add a built-in fireball or super fireball to defeat wake-up Back Hop attempts.
Once you get the hang of this technique it's just a matter of coming up with your own preferred setups. Against Honda I find that doing it with jump kick -> low roundhouse -> fierce fireball feels nice. If the built-in DP hits that's fine, if the jump-in -> low roundhouse hits that's fine and if the whole thing is blocked you press the advantage. Consider Aniken's setup:
jump short (built-in DP) -> crouching medium punch -> low roundhouse (-> fireball)
If this hits, his opponent is knocked down and near dizzy. It's also easy to hit confirm, and Ken can lock down with the fireball or stop at the low strong and look for a knee bash mixup. That makes it an extremely well rounded sequence.
This type of option select can be done with any attack including a normal move. For example, you can use a crouching uppercut to stop Ryu's Hurricane Kick. Time it properly [on the slow side] and then if Ryu blocks your jump-in you get nothing, if he does a wake-up HK you'll beat it with the built-in punch and if he does a wake-up DP you'll land and block it. When I saw Shiki playing Boxer at Star Cup he was doing this well.
[NH2 says: you can mess with this on an emulator. Get a MAME cheat file and turn on the easy special move cheat for 2P's (would-be) wake-up special move. Then assign 1P's jump kick and 2P's special move all to the same button. Now if you do a deep jump kick with a built-in Dragon Punch you can see how the trick works. The timing isn't exactly the same — this will only work against slower wake-up attacks.]
Monday, January 11, 2010
A-cho Olympics Results 010910 & 011010
Thursday, January 7, 2010
Street Fighter IV Tourney Results - 2009 Addendum
In this post I've got a small number of results from the last few months plus some miscellaneous bar graphs.
This chart shows the number of posts in each character's area on the Japanese BBS and the Shoryuken sub-forum as of the beginning of 2010.

Number of Grand Masters, Masters and players with more than fifty thousand Battle Points per the arcade ranking system.

Popularity for each character as of the end of December.

Illustration by Kisuu.
Date | Location | # | 1st Place | 2nd Place | 3rd Place |
---|---|---|---|---|---|
8/16/09 | ![]() | 30 | ShinAkuma (AK) | Bagram (SG) | ugotrained (RY, SG, KE) |
8/22 | ![]() | 23t | Issei (AK) Jav1ts (BX) Chris "Fascinating" Hu (RY) | Moose (BX) Eric Kim (SG) RyRy (DH) | Dr Chaos (KE) MagnetoManiac (CH) Romes (RY) |
8/23 | ![]() | 103 | LI Joe (SG) | Moose (BX) | Chris Hu (RY) |
9/04 | ![]() | 25 | PE (RU) | G.X (AB) | Arturo "Sabin" (DH) |
9/06 | ![]() | 275 | Marn (RU, VI) | Alex Valle (RY) | Edma (AK) |
9/06 | ![]() | 44 | Lord DVD (EH) | Yamazaki93 (RY) | Saunic (CH) |
9/12 | ![]() | 48t | Mago (SG) Nemo (CH) Hebi-hime (CH) | Maakun (SG) Hisho (SG) RF (SG) | AK, BX, RY RY, CH, SG |
9/13 | ![]() | RickyTTT (SG) | Shirl (AK) | Prodigal Son (SG) | |
9/19 | ![]() | 24t | Noriyasu (AK) Koji (ZA) RF (SG) | Washimi@P.C (RY) Dogura (DI) Efute (CH) | CYGNUS (SG) Inbe (AK) Nike (RU) |
10/03 | ![]() | 10q | Behbehani (RY) | Iori (SG) | Morphis (ZA) |
10/18 | ![]() | 250 | Daigo (RY) | Justin (RU, FE) | LI Joe (SG) |
10/24 | ![]() | 55t | Rikuson (SG) Maeda Taison (BX) Eita (AK) | Mild Cocoa (GU) coop (BL) Epsilon J (VI) | BL, ZA, AK RY, AK, SG |
10/25 | ![]() | 70 | Shirl (AK) | Sean (VI, SE) | Champion (AK) |
11/01 | ![]() | 25t | Koji (ZA) Pamyu (BX) Uryo (VI) | cat-k@Arai (CL) Yuya (AB) White (BX) | Shang Tsung Ningyo (AK) wao (KE) Ujiki (CL) |
11/14 | ![]() | Marn (VI) | Justin (RU) | fLoE (SG) | |
11/22 | ![]() | 220 | Ricky Ortiz (RU) | Alex Valle (RY) | Combofiend (AB) |
11/27 | ![]() | Prodigal Son (SG) | Xian (DH) | Yagami (DH) | |
11/28 | ![]() | 54t | Mago (SG) Tokido (AK) Fabio (RU) | Rikuson (SG) Eita (AK) Tetsuko (RU) | RU, VI, BX ZA, BL, SG |
11/29 | ![]() | 45 | Starnab (FE) | Jin (RY) | 2Pac (VI) |
12/06 | ![]() | Justin Wong (RU) | Flash Metroid (VI) | Sanford Kelly (SG, CA) | |
12/06 | ![]() | 52t | Justin (RU) Noel (SG) Perfect Sin (ZA) | Eduardo "vVv Scrub" (BX) Marn (RU) Flash Metroid (VI) | Sanford (SG) Andre (DI) Rahsaan (EH) |
12/06 | ![]() | Buktooth (EL, RY) | FindMyFarms (BX) | Jan (ZA) | |
12/12 | ![]() | 16 | MKK Hanzo (DI) | Kusanagi (BX) | Fusco |
12/13 | ![]() | 25t | Uryo (VI) Pamyu (BX) Maakun (SG) | Kayo Police (VI) coop (BL) Kindevu (SG) | MDR (RU) Hisho (SG) Onaka (KE) |
12/19 | ![]() | 40 | Mizoteru (BL) | Fudo (RY) | Shippu Jinrai Kenmasu (KE) |
1/01/10 | ![]() | 20 | KI (SG) | Masatsugu (SG) | Kim1234 (DI) |
1/02 | ![]() | 77 | fLoE (RU, SG) | Marcus (DI) | DeFly (RU, DI) |
This chart shows the number of posts in each character's area on the Japanese BBS and the Shoryuken sub-forum as of the beginning of 2010.

Number of Grand Masters, Masters and players with more than fifty thousand Battle Points per the arcade ranking system.

Popularity for each character as of the end of December.

Tiger New Year!
Illustration by Kisuu.

Monday, December 28, 2009
December ST and VS Tourney News update

October 10th
Game41 Singles
12 entrants
1st Kikai (Guile)
2nd Namara Bison [Fujishima] (Boxer)
3rd Daisuke (Dictator)
Video
December 5th
Yotsukaido Messe Singles
1st Numa (Boxer)
2nd AFO (Blanka)
3rd peco (Ken)
Videos
December 12th
Newton Singles
15 entrants
1st Shiro (Ryu)
December 13th
Gian Recital Encore at Ooyama Newton
12 teams
1st Hakase (Dhalsim), Noguchi (Claw), YuuVega (Dictator)
2nd Gian (Dhalsim), Oji (Ryu), Kiken (Ken)
3rd Dragon Boy [K] (Boxer), Masato (Boxer), Abeabe (O.Sagat)
December 20th
Ko-hatsu 2on2
6 teams
1st Hiropon (Blanka) & Teppei (Guile)
2nd Mogura II (Dictator) & Gura (Dictator)
Video
Gian Recital Encore at Versus
19 teams
1st Kusumondo (E.Honda) & Gian (Dhalsim)
2nd Gakuzan (Zangief) & Numa (Boxer)
3rd AFO (Blanka) & KKY (Dhalsim)
December 27th
Nagase Cup 7 at UFO
32 entrants
1st Danjiri Dhalsim
2nd Jerome [Tsuji] (Boxer)
3rd Futachan (Ryu)
December 30th
Gowasu Cup 6 at F-1 Fukaya
23 entrants
1st KKY (Dhalsim)
2nd Masato (Boxer)
F-1 2on2
14 teams
1st KKY (Dhalsim) & Ryokucha (Ken)
2nd Kannami (Ryu) & Kashiwagi (Ryu)
December 31st
Nagata Shogatsu Happy New Year Special 2010 at Baba Mikado
24 teams
1st Yoshimura (Dhalsim) & Nia (E.Honda)
2nd Jenety (O.Chun) & Isaji (Cammy)
3rd Milky (Dictator) & Satou [MoreBalrog] (Claw)
Nagata Shogatsu Akemashite Omedeto Special
Mikado's annual Happy New Year's tournament is scheduled for Thursday at 10pm (Japan.) It's a 2on2
Aka Zangief linked to the official poster by Takepon in this post.
Darkstalkers Carnival 2009
Tournaments for Vampire, VH and VS went down on Sunday. I didn't have a chance to link to the live stream, but the archive is available here. The "extramatch" was a 19-on-19 showdown between T2ya's team and DD's team.
Savior Results
13 teams
1st DD (Sas), Kosho (Bulleta), T2ya (Zabel)
2nd Sasazuka (Lei-Lei), Teitoku (Jedah), Fumio (Felicia)
3rd Shimatsuya (Jedah), Chikyu (Anakaris), Kaji (Lilith)
Thursday, December 17, 2009
SF2 Fan Site Survey #4, Super Ojisan Boy
Aka Zangief recently conducted another survey on the SF2 Fan Site. Full results here.
1) Where do you play SF2?
Arcade (59), Online - XBox (15), Online - ggpo (8), Online - PS3 (1), Spectator/Retired (1)
2) Which SF2-related sites do you regularly browse?
T.Akiba's site (42), 2ch player thread (31), Individual players' sites, blogs, Mixi pages (22), SF2 Fan Site (19), SF2 wiki (18), 2ch HSF2 thread (13), 2ch beginner thread (12), Mixi community (11), Ichirou's site (9), Individual arcades' sites, BBSes (7), None (7), SSF2THDR wiki (5), Other (5)
3) Which version did you start on?
WW (34), HSF2 (10), CE (5), ST (5), HF (4), Console (2), Super (1), HD (0)
4) Male or female?
Male (60), Female (0), No answer (1)
5) How old are you?
31-40 (33)
21-30 (23)
Under 20 (4)
Over 40 (1)
9) What type of material would you like to see on this site?
Tournament info (37), Arcade info (33), Vids (31), HD info (18), Various surveys (15), Aka Zangief's blog (13), Updates on other sites (6), Links (6)
Another full-roster showdown went down the other day — Chiba vs. Saitama this time. Great stuff. Mulder on the mic.
http://www.ustream.tv/recorded/3040635
There's going to be a Kansai vs. Nagoya (Chubu) battle on December 30th at 3pm (Japan.)
Promo.
Live broadcast.
1) Where do you play SF2?
Arcade (59), Online - XBox (15), Online - ggpo (8), Online - PS3 (1), Spectator/Retired (1)
2) Which SF2-related sites do you regularly browse?
T.Akiba's site (42), 2ch player thread (31), Individual players' sites, blogs, Mixi pages (22), SF2 Fan Site (19), SF2 wiki (18), 2ch HSF2 thread (13), 2ch beginner thread (12), Mixi community (11), Ichirou's site (9), Individual arcades' sites, BBSes (7), None (7), SSF2THDR wiki (5), Other (5)
3) Which version did you start on?
WW (34), HSF2 (10), CE (5), ST (5), HF (4), Console (2), Super (1), HD (0)
4) Male or female?
Male (60), Female (0), No answer (1)
5) How old are you?
31-40 (33)
21-30 (23)
Under 20 (4)
Over 40 (1)
9) What type of material would you like to see on this site?
Tournament info (37), Arcade info (33), Vids (31), HD info (18), Various surveys (15), Aka Zangief's blog (13), Updates on other sites (6), Links (6)
SF4 17on17 Video 121309
Another full-roster showdown went down the other day — Chiba vs. Saitama this time. Great stuff. Mulder on the mic.
http://www.ustream.tv/recorded/3040635
There's going to be a Kansai vs. Nagoya (Chubu) battle on December 30th at 3pm (Japan.)
Promo.
Live broadcast.
Sunday, December 13, 2009
Yotsukaido Messe 102 Vids 120509
Semis and final are up on a new YouTube account. Peco took third place. h/t Aka Zangief
AFO (Blanka) vs. peco (O.Ken)
JK Boy (Boxer) vs. Numa (Boxer)
AFO (Blanka) vs. Numa (Boxer)
AFO (Blanka) vs. peco (O.Ken)
JK Boy (Boxer) vs. Numa (Boxer)
AFO (Blanka) vs. Numa (Boxer)
Tuesday, December 8, 2009
A-cho Olympics Videos 011009
http://a-cho.com/
"ARCADE" -> "大会動画" (sixth link on the left)
acho_sp2x_20090110a.asx - Quarterfinals
Tsuji (Boxer) vs. Roku (Honda)
SIN (Honda) vs. Kawamura (Ryu)
Otochun (Chun) vs. ARG (Claw)
Kachu (Claw) vs. Saito (Zangief)
acho_sp2x_20090110b.asx - Semis, 3rd place and finals
The SF4 vids should be up soon. Jinbe kindly posted the Savior Olympic matches over here.
Friday, December 4, 2009
A-cho Vids 110809, Tourney News, Maximum Seki
This event used a king of the hill format where the winner stayed on the machine as if playing casual games. The players who got the longest win streaks — ARG with 7 & 9 games, Futachan with 7 and Seki with 10 — then slugged it out in the finals. Details here.
http://a-cho.com/
"ARCADE" -> "大会動画" (sixth link on the left)
acho_sp2x_20091108a.asx - Best Bouts:
Kusumondo (Honda) vs. Prince (Chun)
ARG (Claw) vs. Akashachi Kancho (Blanka)
The SuperStar (Boxer) vs. Seki (DeeJay)
acho_sp2x_20091108b.asx - ARG (Claw) vs. Futachan (Ryu)
acho_sp2x_20091108c.asx - ARG (Claw) vs. Seki (DeeJay)

1 Otochun, Seki, Gunze
2 Futachan, Prince (Chun), Wassekun (Dhalsim)
3 Tani (Guile), MAO (Claw), Murasaki Vega (Dictator)
ARG, Aniki (Guile), Noguchan (Ken)
Star, Oh!!J (DJ), Hanayama (Ryu)
Super Gutsman (O.Sagat), Niwa Carnival (Ryu), Moritaku (Ryu)
X-Mania 10 champs strike again! Actually the Nagase team struggled in the initial round robin; both Guts and Prince smacked them around. None of the Kanto players came down for this one.
Pic of the winning team here. Videos: stream archive, best bouts.
There are a bunch of tournaments happening this month including:
Nagase Cup 7 - singles at UFO
Gian Recital Encore - two events to commemorate the DVD release
Nagata Shogatsu Happy New Year Special - Mikado's annual New Year's 2on
Seki had a really great year so far. Here's a list of some of his results.
http://a-cho.com/
"ARCADE" -> "大会動画" (sixth link on the left)
acho_sp2x_20091108a.asx - Best Bouts:
Kusumondo (Honda) vs. Prince (Chun)
ARG (Claw) vs. Akashachi Kancho (Blanka)
The SuperStar (Boxer) vs. Seki (DeeJay)
acho_sp2x_20091108b.asx - ARG (Claw) vs. Futachan (Ryu)
acho_sp2x_20091108c.asx - ARG (Claw) vs. Seki (DeeJay)

Thunder Beast Cup Results 112909
1 Otochun, Seki, Gunze
2 Futachan, Prince (Chun), Wassekun (Dhalsim)
3 Tani (Guile), MAO (Claw), Murasaki Vega (Dictator)
ARG, Aniki (Guile), Noguchan (Ken)
Star, Oh!!J (DJ), Hanayama (Ryu)
Super Gutsman (O.Sagat), Niwa Carnival (Ryu), Moritaku (Ryu)
X-Mania 10 champs strike again! Actually the Nagase team struggled in the initial round robin; both Guts and Prince smacked them around. None of the Kanto players came down for this one.
Pic of the winning team here. Videos: stream archive, best bouts.
End of the Year X Tourneys
There are a bunch of tournaments happening this month including:
Nagase Cup 7 - singles at UFO
Gian Recital Encore - two events to commemorate the DVD release
Nagata Shogatsu Happy New Year Special - Mikado's annual New Year's 2on
Seki Placings
Seki had a really great year so far. Here's a list of some of his results.
Seki DeeJay 2009 | ||
Feb | Kasugai 50 | Second |
5/4 | A-cho | Third (w/ Batayan, PG) |
6/22 | Kasugai 50 | Second (w/ Oh!!J) |
6/27 | Ko-Hatsu | Second |
7/30 | Ko-Hatsu | First (w/ Gunze) |
8/23 | X-Mania 10 | First (w/ Otochun, Gunze) |
9/13 | Ko-Hatsu | Second (w/ Star) |
Oct | Ko-Hatsu | Second (w/ Nero) |
10/11 | Star Cup | Tied for Third |
11/1 | Ko-Hatsu | Second (w/ Gunze) |
11/8 | A-cho | First |
11/29 | Thunder Beast Cup | First (w/ Otochun, Gunze) |
Thursday, December 3, 2009
Vampire Savior Tourney Round-up

DD wrote at the bottom, "by the way, Kaji has been winning every tournament he enters. Lilith is top tier."
10/10
Kansai: Ibaraki VIP
17 entrants
1st Takahashi (Gallon)
2nd Dara (Demitri)
3rd Ryota (Zabel)
Vid
10/17
Tohoku: Playland F1R
10 entrants
1st Kaji (Lilith)
2nd Kosho (Bulleta)
Vids
10/31
Kanto: Baba Mikado
13 entrants
1st Kaji (Lilith)
2nd TKO (Sasquatch)
3rd T2ya (Zabel)
Vid
11/1
Kanto: Club Sega Shinjuku
14 entrants
1st Sakamoto (QB) & Osakana (Aulbath)
11/14
Kansai: Ibaraki VIP
9 entrants
1st Orekon (Sasquatch)
2nd Dara (Demitri)
3rd Negitoro (Sasquatch
11/15
Tohoku: Playland F1R
14 entrants
1st Kosho (Bulleta)
2nd Hagure (Sasquatch)
3rd Shimatsuya (Jedah)
Vids
11/22
Kansai: Sega Avion
11 entrants
1st bow (Aulbath)
2nd SIN (Sasquatch)
3rd Newman (Aulbath)
11/28
Kanto: Baba Mikado
14 entrants
1st Kaji (Lilith) & Buzz (Gallon)
2nd T2ya (Zabel) & Ego (Lei-Lei)
Vid
Vid
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