Sengoku Basara X is a new one-on-one fighting game from Capcom and Arc System Works that runs on Namco's System 246/256 hardware. It's scheduled to be released "winter 2007." Here is some information on the special moves for the four characters available in the beta test version of the game. Credit: Arcadia magazine and the official SBX web site.
A = weak
B = medium
C = heavy
E = engun (for assist moves)
All of the double quarter circle moves below are "BASARA Attack" supers.
JET-X ↓↘→ + A (hold)
Projectile that flies straight ahead. Hold the button down to power up and add extra hits.
DEATH FANG →↓↘ + C (air)(hold)
Climbing anti-air attack.
MAGNUM STEP ↓↙← + C
Masamune charges forward and attacks with electrical energy. He has super armor while moving that lets him ignore his opponents' attacks.
WAR DANCE ↓↘→ + C
Masamune attacks repeatedly with his six swords. Keep tapping the button for extra hits.
RE-BITE ↓↙← + B
Counter vs. high/mid level attacks.
PHANTOM DIVE ↓↙←↓↙← + C
Leaping attack followed by a lightning burst. Quick enough to be used in combos and for interrupting your opponents' attacks.
HELL DRAGON ↓↘→↓↘→ + C
Masamune fires a giant ball of electrical energy. When used in conjunction with an Engun Assist, Katakura Kojuro will add an extra attack.
HELL END DRAGON ↓↙←↙↓↘→ + C
BASARA one-hit kill move. Masamune sends out an [80,000 volt?] electric dragon that kills his opponent instantly if it hits.
Katakura Kojuro fires an electric projectile at Masamune's opponent. At level 100 he fires a cluster of three balls of electricity.
Koen Ichi ↓↘→ + A (hold)
Yukimura moves forward and takes a swipe at his opponent. Follow up with Koen Ni or Koen San.
Koen Ni ↓↘→ + B
Low attack with a flaming spear that knocks down. Can be used by itself or as a follow-up from Koen Ichi.
Koen San →↓↘ + C (hold)
Rising attack. Can be used by itself (for anti-air, etc.) or as a follow-up from Koen Ichi.
Suzakushou ↓↙← + C (air)
Leaping overhead attack. The ground and air versions have different animations.
Rekka ↓↙← + B
Yukimura attacks repeatedly with spear thrusts. Excellent speed and reach make this good combo material. Follow up with extra input* for more hits and a special finish.
(* not sure if this is something more complicated than extra button presses)
Shakunetsu Enouha ↓↘→↓↘→ + C
Multi-hitting horizontal blast of fire. Can be enhanced with an Engun Assist.
Daikaen Hanabi ↓↙←↓↙← + C
Yukimura creates a circle of fire that travels diagonally upward. The initial spear twirling animation hits, so this move works up close, too.
Nekketsu! Daifunka! ↓↙←↙↓↘→ + C
BASARA one-hit kill.
Yukimura calls out Sarutobi Sasuke, who attacks with a leaping swipe. As he powers up, he gains after images that add extra hits.
Yoko Renbo ↓↘→ + A (hold)
Big swiping attack.
Koi no Togegoe →↓↘ + B
Keiji plants his weapon in the ground and does a pole vault kick.
Hitori Zumou ↓↙← + B
Command throw. Keiji flings his opponent across the screen.
Koi no Saya-ate ↓↙← + C
Keiji tosses his scabbard in a parabolic arc. The spinning projectile covers a lot of area so it works well against airborne or distant enemies, but it misses if they're close.
Shitakogare ↓↘→ + B (hold)
Low stabbing attack. This move is slow but it has terrific range.
Koi no Arashi ↓↙←↓↙← + C
Keiji creates a giant whirlwind.
Hitome Bore ↓↘→↓↘→ + C
Ground slam attack with huge range. After Keiji brings his weapon down, rubble adds additional hits. Engun Assist OK.
Matsuri da! Wasshoi! ↓↙←↙↓↘→ + C
BASARA one-hit kill.
Keiji's aunt, Matsu, unleashes a mole attack from underground. Extra moles (up to three) at higher levels.
Some of Kenshin's moves cause a freezing affliction when they connect. Victims turn very pale and their attacks are slowed down. They can still move around normally, however. The effect wears off after a set amount of time.
Shin-na (Chi) ↓↘→ + A
Shin-na (Ten) ↓↘→ + B
Ice projectile. The weak version travels horizontally while the medium version travels diagonally upwards. Neither inflicts any damage; instead Shin-na causes freezing on contact.
Shinjin ↓↙← + C (hold)
Kenshin causes a column of ice to rise up from the ground. Hold the button down to make the column larger. Causes freezing even when blocked.
Shinsoku ↓↘→ + C
Kenshin rushes forward very quickly. Press weak or medium attack to follow up with Shinzan (a low attack) or Shin-en (overhead.)
Shinpan (Chi) ↓↙← + A
Shinpan (Ten) ↓↙← + B
Kenshin moves forward in a defensive pose. If his opponent attacks he'll counter with a slash attack. Shinpan Chi counters low attacks. Shinpan Ten works against medium and high attacks. Even if the counter is unsuccessful, the initial move causes freezing on contact!
Shinretsu ↓↘→↓↘→ + C
After charging forward, Kenshin slashes his opponent repeatedly. Use in conjunction with an Engun Assist for bigger combo possibilities.
Shinkyou ↓↙←↓↙← + C
Ice blast attack. If Kenshin's opponent attacks as he's starting this move he'll attack with an even more damaging ice slash.
Shin-iki ↓↙←↙↓↘→ + C
BASARA one-hit kill.
Kasuga slashes with her kunai. At level 50 or above you can hold the button down to have her throw the knife instead. More knives at higher levels.