tag:blogger.com,1999:blog-5234895930461762189.post9069839519850557694..comments2023-06-29T04:35:56.235-04:00Comments on super nohoho fighter ii x: Nishinippori Versus Video 062910nohohohttp://www.blogger.com/profile/13207522486838473583noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5234895930461762189.post-34255045730378229112010-06-30T22:07:14.079-04:002010-06-30T22:07:14.079-04:00Thanks for the breakdown VF4.
In a Ken vs. Guile ...Thanks for the breakdown VF4.<br /><br />In a Ken vs. Guile fight whether or not Ken gets a jump in after a knee bash also depends on how the grab ended.nohohohttps://www.blogger.com/profile/13207522486838473583noreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-40202736421892053322010-06-30T18:43:55.588-04:002010-06-30T18:43:55.588-04:00Goddamn. Kurahashi knows everything, then.Goddamn. Kurahashi knows everything, then.Fuddhttp://www.iplaywinner.comnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-22337018254447362942010-06-30T17:23:35.501-04:002010-06-30T17:23:35.501-04:00Here's the deal with the followups from T.Hawk...Here's the deal with the followups from T.Hawk's RH hold.<br /><br />Against Ryu and Ken after Hawk's RH hold you can jump at them and you'll land on the other side of them for a cross up jumping attack. This only happens if the elbow bashing animation of the RH hold completes though. If the hit animation of the elbow is interrupted, then Hawk won't cross up and he'll land right in front of his opponent but the jump won't be even close to safe. So as long as the last hit of the hold completely animates you can go for the cross up against Ryu and Ken.<br /><br />It doesn't matter if it's two or three hits. As long as the last hit connects then your jumping attack will cross over and hit on the opposite side. <br /><br />Now here's where it sucks for <br />N.Hawk. The jumping medium kick whiffs against Ryu and Ken if they duck after the RH hold. In a normal cross up after knockdown the j.mk will hit but the distance and timing of the RH hold create a perfect situation where j.mk misses as a cross up against a ducking shoto. <br /><br />Even worse is that if they duck and throw, sweep, or mash buttons even, they get free attacks on Hawk. The way you beat that is to do a j.down+fierce which will hit a ducking shoto. Only problem is that N.Hawk's j.down+fierce whiffs against a standing shoto from the RH hold. Pathetic. So you with N.Hawk you have to guess if you want to go for a cross up. <br /><br />You can also simply walk under the shoto after the RH hold and go for a crouching jab into negative edge but that is a weak flowchart with limited potential. <br /><br />That is why O.Hawk is so much better. His splash hits both standing and crouching shotos after a RH hold because it has a huge hitbox. You simply j.down+fierce with O.Hawk and there's no need to worry about if your opponent is crouching or standing. It's even a safe jump against most of the dragon punches that the shotos have. <br /><br />- VirtuaFighterFourAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-48344595010719543492010-06-30T09:04:39.637-04:002010-06-30T09:04:39.637-04:00Talking about the exchange after that with Hawk...Talking about the exchange after that with Hawk's jump medium kick.nohohohttps://www.blogger.com/profile/13207522486838473583noreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-59408507660549704642010-06-30T03:30:23.323-04:002010-06-30T03:30:23.323-04:00I dunno, man. It sounded like Kurahashi did j. rou...I dunno, man. It sounded like Kurahashi did j. roundhouse and just timed the safe jump poorly, got thrown upon landing. Seems like a natural whiff to me.Fuddhttp://www.iplaywinner.comnoreply@blogger.com