tag:blogger.com,1999:blog-5234895930461762189.post6151467075810368933..comments2023-06-29T04:35:56.235-04:00Comments on super nohoho fighter ii x: X-Mania Europe - Kurahashi Q&Anohohohttp://www.blogger.com/profile/13207522486838473583noreply@blogger.comBlogger28125tag:blogger.com,1999:blog-5234895930461762189.post-18328794262170319932013-01-06T11:14:48.398-05:002013-01-06T11:14:48.398-05:00Nohoho, only assholes screams during SSF2x tournam...Nohoho, only assholes screams during SSF2x tournament to help their friends.<br />And guess what, you're one of them :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-81071221453544061022011-06-15T19:30:21.492-04:002011-06-15T19:30:21.492-04:00http://www.nicovideo.jp/watch/sm14755797
http://w...http://www.nicovideo.jp/watch/sm14755797<br /><br />http://www.nicovideo.jp/watch/sm14725224<br /><br />Check it out. Some Dictator versus Sim tactics videos.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-58093207915027829182011-06-15T14:42:34.960-04:002011-06-15T14:42:34.960-04:00I would like to apologize for double-posting. I ca...I would like to apologize for double-posting. I can not edit my previous comment. Anyway, can someone please link the videos or the post with the 5v5s? I have trouble with the match-up, sometimes.Jorge Ahttps://www.blogger.com/profile/11609684328406241182noreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-18190380690047036602011-06-15T14:36:50.315-04:002011-06-15T14:36:50.315-04:00You guys should calm down. Even among top Japanese...You guys should calm down. Even among top Japanese players, there is skill difference. Even if one gathered like Sasori, Sashishi, Tencho, D, Kurahashi and maybe Daigo, there would still be a difference between them, possibly even due to recent availability of training time, not to mention styles.<br /><br />Daigo beat Muteki at that match just because the latter fell for that air tatsu trick, when Daigo pretty much knew he mostly lost the match and had to try one last thing, and it did pay out, Muteki could not readjust the cr.fwd timing fast enough (or due to tension) and then ate the full desperation super. It is just a match, people shouldn't make it mean more than it does.<br /><br />BTW, Guile's cr.fierce is great, but does that shit suck online...<br /><br />Thanks for the content, NH2 and RizOne. But I still couldn't understand that Guile trick. Offensive crouching puts a character in standing hitstun? I'm lost.<br /><br />BTW, option-select DP in safe jump can work at that match-up, but it is mostly useless, and still risky. Odds are Ryu's SRK will beat the Flash Kick due to the first start-up frames getting "wasted" when Ryu has not yet started his Shoryu, but then he can also get hit at the head and lose cleanly, or trade, and the whole idea is punishing the whiffed move. Perhaps as a desperation shit when Ryu has no life left, but then one should not jump in the first place, I suppose.<br /><br />I agree with NH2, people should play more, and not mind people with 150 ms ping or the like!Jorge Ahttps://www.blogger.com/profile/11609684328406241182noreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-13528133666405832432011-06-11T03:01:08.391-04:002011-06-11T03:01:08.391-04:00kurahashi knows whats up.kurahashi knows whats up.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-2739931998842228102011-06-10T17:44:40.871-04:002011-06-10T17:44:40.871-04:00LOL@ you deleting my comments but let me just keep...LOL@ you deleting my comments but let me just keep it civil here.<br /><br />1. Daigo and Valle are not of equal skill level and you can't determine character matchups based on players who are not even in skill level. The examples i used is of Pro Japanese players. Daigo beating both Muteki and Kurahashi. In the 5 v 5 The Ryu players straight up dominated the Guile players. The nocio videos of the Guiles vs the Ryus proves my theory as well. <br /><br />2. Yaya's guile lost to Gotohs Ryu 4-1 so your example proves my theory over your own! <br /><br />3. HDREMIX is not Super Turbo so don't use that game to determine tiers in Super Turbo as you stated up above.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-31837578932074534962011-06-10T10:02:28.308-04:002011-06-10T10:02:28.308-04:00Hey blogger has templates for mobile devices not b...Hey blogger has templates for mobile devices not bad.nohohohttps://www.blogger.com/profile/13207522486838473583noreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-82501127285564206642011-06-10T09:50:20.204-04:002011-06-10T09:50:20.204-04:00woooooooooooooooowwoooooooooooooooowKareeeeemnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-89969600429843831372011-06-09T01:28:15.158-04:002011-06-09T01:28:15.158-04:00wtf happened in here? lolwtf happened in here? lolSilksnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-66099366701393907802011-06-08T21:39:20.042-04:002011-06-08T21:39:20.042-04:00Plane tickets from the US to France are much less ...Plane tickets from the US to France are much less expensive earlier in the year!! *cough*nohohohttps://www.blogger.com/profile/13207522486838473583noreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-25584950805798240072011-06-08T21:22:04.087-04:002011-06-08T21:22:04.087-04:00"Good stuff Nohoho and RizOne. any chance you..."Good stuff Nohoho and RizOne. any chance you can check out some moonspeak forums and find out what kurahashi and kusumondo had to say about the event to their peers?"<br /><br />They liked the event and want to go again with more players. So if there is another big tournament next year you could get more top Japanese to attend.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-5518788077521461522011-06-08T19:59:34.688-04:002011-06-08T19:59:34.688-04:00lol, all kurahashi said was "I personally thi...lol, all kurahashi said was "I personally think it's close to even [...]". 4-6 is close to even. nuff said, bludAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-91240862977702286122011-06-08T19:30:13.151-04:002011-06-08T19:30:13.151-04:00Oh also mattsun posted a pic of the xmania EU shir...Oh also mattsun posted a pic of the xmania EU shirt that everyone signed very very coolnohohohttps://www.blogger.com/profile/13207522486838473583noreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-35133537151527858092011-06-08T19:28:12.403-04:002011-06-08T19:28:12.403-04:00I wish people would put the passion they have for ...I wish people would put the passion they have for Internet bickering into playing sf fiercely.<br /><br />Kareeeeem - I've corresponded with Kusu a bit. First I wrote him in Japanese he responded in English so I just wrote back in English. Now I'm worried he couldn't understand ^^;<br /><br />Kurahashi wrote that maybe it was good he lost on Sunday people got really excited. The 2ch guys wrote a lot of 空気読め about Kurahashi it's like "slow your roll dude" like when he goes first at those versus team battles kinda too strong.nohohohttps://www.blogger.com/profile/13207522486838473583noreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-53713579981355397562011-06-08T16:52:35.994-04:002011-06-08T16:52:35.994-04:00sigh, God forbid people experience matchups a bit ...sigh, God forbid people experience matchups a bit differently than others. <br /><br />Good stuff Nohoho and RizOne. any chance you can check out some moonspeak forums and find out what kurahashi and kusumondo had to say about the event to their peers?Kareeeeemnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-37356625850609329512011-06-08T15:15:09.298-04:002011-06-08T15:15:09.298-04:00Sorry i didn't mean you "Throw a sonic bo...Sorry i didn't mean you "Throw a sonic boom from full screen but THREE FOURTHS SCREEN" and then have Ryu jump kick you with roundhouse and forward kick.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-80184148215230159262011-06-08T15:08:47.211-04:002011-06-08T15:08:47.211-04:00LOL@ my mixups not working. Every single one of t...LOL@ my mixups not working. Every single one of those mixups work because I have seen them done by pro japanese Ryus to Guiles.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-70707869865685605022011-06-08T13:37:21.367-04:002011-06-08T13:37:21.367-04:00"At wort its 4-6." SEE EVEN YOU ADMIT I..."At wort its 4-6." SEE EVEN YOU ADMIT ITS IN RYUS FAVOR. I never said anything about it being 7-3 in favor of Ryu. I JUST SAID RYU HAS AN ADVANTAGE OVER GUILE EVEN IF IT IS AT WORST 6-4 AS YOU STATED! RYU STILL HAS THE ADVANTAGE! <br /><br />If you say my knowledge is lacking then you say most Japanese players knowledge is lacking or the Guiles in Japan flat out suck because they get WAXED By Ryu ALL THE TIME BRO!!!!! "6.5 3.5 in favor of Ryu." So not only are you insulting my intelligence but their intelligence as well. Man i hope i can find those links nh2 posted to prove my point. If the match is slightly even you would see Guile win over Ryu alot more but that clearly is not the case. TRY THIS YOUR SELF THROW A SONIC BOOM FROM FULL SCREEN AND HAVE RYU JUMP AT YOU WITH ROUNDHOUSE OR FORWARD KICK IT WILL STUFF ANY ANTI AIR HE HAS!!!!! Most of the time Guile is too busy throwing out a sonic boom and stuck in recovery so by the time he does his cr fierces Ryus jump kick would have already stuffed it. This needs to be timed from 3/4 screen. Once again bro i personally think this match is in RYUS favor. NOT HEAVILY IN RYUS FAVOR as EVEN YOU STATED but still in HIS FAVOR. Even you agreed with me bro. "4-6 at worst." Im not saying this is a horrible match for Guile. This match is winnable no doubt but Ryu DOES HAVE AN ADVANTAGE even if it is a "slight" one as you say. The results in Japan prove it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-90783988648113661102011-06-08T13:23:19.590-04:002011-06-08T13:23:19.590-04:00LOL you moron.. just look at Japan... look at thos...LOL you moron.. just look at Japan... look at those pro Guiles who lose to pro Ryus. Watch the 5v5... you don't know shit. RYU CAN JUMP ON GUILE from a far with Roundhouse and Forward kick stuffing all his anti airs. In ce Guile had a ST Roundhouse but he no longer has that as an effective tool. Old Guile has a st roundhouse but it did does not have the same priority as CE making him weaker. WHY DID THE JAPANESE SAY IT WAS 6.5 3.5 TO RYU? How come on nocio video the black gi Ryu beat the Grey Guile to a pulp? Why did Daigo beat both Muteki and Kurahashi. That is not an even match is what im saying. Why does KIKAI practically lose everytime to a Ryu player. The Ryu vs Guile match is 6-4 to Ryu its not "practically" even. If that was such a case Guile wouldn't be losing to Ryu nearly everytime. The whole point about the safe jump mixups was that Ryu has so many of them because as soon as he knocks down Guile he CAN JUMP AT HIM FOR FREE!!!!!! He only needs to land a red fireball to start safe jumping him all day. Can Guile can offensive of on Ryu by landing one sonic boom? That match is not even.. if it was an even match those results on NOCIO VIdeo would have said otherwise. Sure Guile CAN win the match but he is still at a disadvantage to Ryu and pro japanese Ryus prove my theory right all the time. Man you can even look on NH2's site. He had sets of unnamed pro Japanese players. There were 2-3 sets of a Pro Guile vs a Pro Ryu and the Pro Guile did not stand a chance as soon as the Ryu player started doing that corner pressure sweept to fireball.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-16312591641121641372011-06-08T10:22:52.686-04:002011-06-08T10:22:52.686-04:00(continued)
-- Escaping the corner is tricky. Whi...(continued)<br /><br />-- Escaping the corner is tricky. Whilst the fireball birdcage can theoretically run forever, in reality you rarely see Ryu completely dominate without Guile being able to answer. Ryu can do at most three or four connected fireballs in his fireball trap -- after this point, technically his advantage is not that great. If he has super charged, he can threaten with that, but he cannot super on reaction to a boom. Like I said before, if you eat the super here, it is because he GUESSED that you would boom at that exact moment, so he did the super in anticipation. That is the only time you would eat the super. All other times, you can jump back over the super -- this happens so much in match videos (Kurahashi vs Watson, Muteki against anyone, etc). Ryu's try to continue their advantage/momentum by unleashing the super early in anticipation of catching a boom startup, only for the Guile player to have successfully baited and avoided the super entirely (or simply blocked). Another thing to watch out for is the classic whiff or pause in the fireball trap to get you to jump up, only to land on the subsequent delayed fireball. This works on a lot of Guile players, but know that essentially it is still guesswork for Ryu. If Guile instead booms in response to the delayed fb, then Ryu's advantage is entirely lost and he'll probably eat a backfist. At this point, the spacing is such that the birdcage no longer applies, your options improve and you can work to push Ryu out a little further again.<br /><br />-- Your list of "mixups":<br />---- Safe jump dragon punch does not apply to this matchup, I don't know why you mention this. <br />---- Safe jump overhead does not work. Get some reactions and stand up or stick something out if you see the overhead starting up.<br />---- Safe jump cr.MK->fb works, but usually Ryu's will try to get (basically guaranteed) damage with a throw instead<br />---- Safe jump, pause, super: Learn your tech timings, this is tough on faster speeds so play on slower speeds (Guile benefits from textbook play at slower speeds anyway)<br />---- Crossup hurricane: why are you trying to flashkick on wakeup. Block the crossup, it's not ambiguous on Guile. If it's a poorly timed or executed crossup hurricane you can super it on wakeup though. All other times, block. <br />---- Crossup roundhouse: out of all the options you listed, this is the only really dangerous situation because in this case Ryu actually *does* have too many options. Just block normally (i.e. low), but watch out for that overhead. That takes care of everything because at worst you will eat a throw which you just tech, and avoid worse options like eating a low forward into fb or super.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-7122031866153986082011-06-08T10:22:39.778-04:002011-06-08T10:22:39.778-04:00I just re-read your post and here are some specifi...I just re-read your post and here are some specific points:<br /><br />-- Sure, Ryu's cr.MP and DP will stop Guile's jump-ins, but only if he pauses and sees you jump, and/or if he pauses because he expects you to jump. Your jumping happens to have been predicted, basically. In match vids you will often see (yes, Tsunoppi and Muteki as you mentioned) risk a jump at some point if they're confident in their read that the Ryu will hadoken. There is always risk reward, but in your case you're probably just jumping at the wrong time. Also it's rare that you'll land a hit with a jump-in, to then land on a slow fireball due to jumping from far range -- this doesn't happen that often. Guys like Tencho are really good at baiting Guiles to land on this though. To summarise -- jumping is riskier for Guile, so don't jump so much. Sometimes, you should if you have a *good read* and sense a fireball coming. Remember, Ryu's can't FB willy-nilly, they have to pause and vary their timing (this is fireballing 101) otherwise they WILL eat a jump-in from Guile. <br /><br />-- If Guile eats Ryu's super then Ryu got really lucky on a basically guess/desperation read. This happens basically NEVER if Guile is out of the corner, but it is a danger if you're stuck in the corner. So play it safe; it's better to take damage slowly from fireball pressure than risk a move that will mean you eat damage much faster. For this to land, Ryu has to basically guess that you'll throw a boom at that exact moment; but chances are you don't, so you either block the Shinkuu or jump over it and let it pass through like most top Guiles do.<br /><br />-- As mentioned previously, Guile's anti-air is supreme and if you're losing in the anti-air battle then you're definitely doing something wrong. Don't boom from too close where they can guess-jump over and stuff your cr.Fierce.<br /><br />-- "Once Ryu gets a knockdown he has so many mixup opportunities". You're exaggerating how dangerous this is. Firstly, most of the time, when Ryu gets a knockdown on you, he is only in optimal range for a forwards safe jump, which you will naturally tech the throw that follows, or block the cr.MK->FB trap. Either way the worst you suffer is a teched throw and ending up closer to the corner. He cannot do an overhead because the range after you block his safejump is non-optimal for that. If after a knockdown he walks up and threatens to with low/high mixups, there's something called reactions where you can reversal FK or stick a normal out to stuff his move. Do you ever see top JP Ryus doing that kind of shit? No. They play textbook to maximize their risk-reward, which means, safejump (with okizeme variations, usually leading into a throw to move you further towards the corner). Occasionally, Ryu WILL be in range after a knockdown on you to crossup. This usually happens if he knocks you down near the corner. This is obviously more dangerous, but there's not much you can do about that specifically other than try not to eat the crossup (usually defending this is easy, I haven't seen anyone aside from Tencho do ambiguous crossups on Guile), and react quickly by standing up if you see the overhead startup animation.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-46851428738849601952011-06-08T09:46:09.620-04:002011-06-08T09:46:09.620-04:00(continued)
It is true that Guile often ends up i...(continued)<br /><br />It is true that Guile often ends up in the corner much more than the converse. However, this does not necessarily mean you're gonna lose and give up crying. You have to keep a calm head and solid fundamentals, because when you're in the corner you're most at risk from getting hit by walkup cr.HK, or walkup hurricane. This is where you hesitate and play super safe, teching throws rather than trying fancy shit, etc. If you can just open up the spacing to the point where you can freely boom and advance forward, then you've effectively escaped that bird cage. I can write more on this specific topic of corner pressure if you want.<br /><br />Anyway, I get the sense you're intimidated by playing US rushdown style Ryu's in the typical vein of say Valle and DGV. Trust me, this type of Ryu play gets DEMOLISHED in Japan, because to be win as Ryu you need to know how to DEFEND in the footsies and mid-game spacing metagame. Witness Valle struggling against Daigo in HDRemix (admittedly this is 6-4 for Guile in Remix), Watson losing to Kurahashi, and so on. The matchup has been figured out, and it comes down to extremely solid footsie and spacing play, good reads by both players. It has nothing to do with Ryu being overwhelmingly stronger than Guile in this matchup at all. Guile's footsies, spacing and anti-air are effective. <br /><br />Go lookup Yaya(Guile) vs Gotoh(Ryu) from the most recent Kasugai50 videos. Analyse and study. This is far, far from the hugely disadvantageous matchup you make it out to be.<br /><br />Btw sorry for this long-ass rant/reply in which I didn't really say much. I just want to point out that your understanding of this matchup is lacking, hence you think it's like 3-7 Guile.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-34422661073079075652011-06-08T09:45:44.110-04:002011-06-08T09:45:44.110-04:00Pasky calm the fuck down. At worst it's 4-6 fo...Pasky calm the fuck down. At worst it's 4-6 for Guile. I've spectated you on GGPO and you're not even close to using Guile to his potential. Maybe start by reviewing footage of say Yuuai's (Nomura) Guile who was and remains the best Guile who has played on GGPO (cbf finding replay links, maybe later), before criticizing Kurahashi whose opinion on this matchup if pretty accurate. He knows this matchup inside out, ffs.<br /><br />There is no way Ryu can jump in on Guile. The only time he can stuff Guile's cr.Fierce is with a lucky j.fierce, which only works <10% of the time. All other times Guile's cr.Fierce will trade favorably. If you're losing to this shit then you're booming from too close and the startup of cr.Fierce is losing to their air attack. I repeat, if your cr.Fierce is losing somehow then you're booming at the wrong time or from the wrong range. Watch match vids -- how often do shotos land a jump-in on Guile (who's not knocked down?) There are instances, but it's very rare. This clues you in that Guile's anti-air is supreme and is a no-fly zone for shotos. Of course there are gimmicks here and there, especially against Ken with top-spins over and whatnot, but in general, it's a no-fly zone and stays that way.<br /><br />If they land further away use cr.MK early for tripguard damage. If further away than that then simply boom. You cannot jump-in on Guile, I don't know how you can say that his anti-airs fail against Ryu. I mean, Guile is a fucking turtletank anywhere except when he's stuck in the corner.<br /><br />Spacing and footsies are key -- you cannot boom from too close. Ryu's who repeat gimmicky shit like Ryu's doing cr.HK->short Hurricane (a favorite of say, DGV) should be stopped if you react fast enough with a normal which will put him in blockstun. Do you see Japanese Ryu's doing this shit in match videos? Not much, which clues you in that it shouldn't be a threat, so stop fearing this kind of rushdown pressure because it's not dangerous.<br /><br />Guile's footsies in this match are key, and the tachimawari overall is roughly even, i.e., don't do booms from too close, always backfist when the opportunity arises, and use his cr.MK to outfootsie (footises are an acquired skill and sense of spacing as well as sense of whether they'll throw shit out is required for this). When they get close, hesitate, and if you sense they're going for the cr.RH->FB pressure, see if you can outfootsie with moving backwards a few pixels and baiting their missed cr.RH, for a free cr.MK punish. This and footsies in general are key if you want to not die to Ryu's walkup cr.HK->fireball lockdowns.<br /><br />Notice how Muteki always hesitates and doesn't throw a boom for a few split seconds when he sees that Ryu is in range for a hurricane. But as soon as Ryu is one pixel further away from that range, he throws booms. If you're at close range you have to hesitate slightly before throwing booms. Once your boom is onscreen, you have the advantage and can press forward if necessary for footsies pressure, or backfist if they FB'd. Alternatively if the range is not optimal you just keep booming and maintain the distance game.<br /><br />Yes, Guile is at a disadvantage on paper from 3/4 to full screen because Ryu's fb's are faster. But anywhere closer than fullscreen and you are a threat for a jump-in roundhouse/MK, so it reduces to a classic jump/no-jump mindgame of when Guile will jump (if at all). Not much needs to be said on this, it's just standard guesswork and reading your opponent to jump at the right time; and conversely on their part good reads and hesitating at the right point in the fireball stream to make you jump and you eat a DP.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-70267646749109746662011-06-08T04:42:53.973-04:002011-06-08T04:42:53.973-04:00Another thing i wanted to add was even if Guile la...Another thing i wanted to add was even if Guile lands a jump roundhouse on Ryu there is a 70 percent chance he will land on a fireball on the way down which leads to Ryu's endless safe jump barrage! <br /><br />Last time I checked Kurahashi retired Guile bro to play Ryu.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5234895930461762189.post-13569503202617745812011-06-08T04:32:13.373-04:002011-06-08T04:32:13.373-04:00wow. to anonymous above. thats one long detailed o...wow. to anonymous above. thats one long detailed opinion.<br /><br />Probably cuz Kurahashi plays both characters and owns, he doesnt see a difference XD<br /><br />But like you said, general consens is among top (japan) players, ryu has the advantage in the match up.<br /><br />Ryu owns all projektile characters cept Sim and (O.) Sagat imo.Anonymousnoreply@blogger.com